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Exhibit no. 15,792Acc. 2026.15792

Parachute Test - Launch Site

Rust server · in the archive since 28 September 2026

Offline 92.237.133.78:28015 checked 27d ago

To visit
Players now 1/ 10
10% full
7-day average0peak –
Rank#15,792top 66%
Last wipe29d agoMon 28 Sep, 15:27 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k28 Sep30 Sep1 Oct3 Oct4 Oct6 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Parachute Test - Launch Site mean?

You can see the tags Parachute Test - Launch Site publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Parachute Test - Launch Site?

These Rust Server History lists include Parachute Test - Launch Site: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does Parachute Test - Launch Site run?

On Windows, Parachute Test - Launch Site runs Rust network protocol 2633 and build 165217. The protocol must match to join, and Steam handles that update.

Is Parachute Test - Launch Site online, and how reliable is it?

The record shows Parachute Test - Launch Site offline at this moment, last seen 27 days 18 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 28 September 2026 is when Rust Server History first saw it.

Where is Parachute Test - Launch Site located?

You will find no region published by Parachute Test - Launch Site. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 92.237.133.78:28015.

Wipe history

What is the wipe schedule on Parachute Test - Launch Site?

The record holds too few of Parachute Test - Launch Site's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 29 days 2 hours ago.

Player counts

How does Parachute Test - Launch Site rank against other Rust servers?

Over seven days of player hours, Parachute Test - Launch Site ranks #15,792, inside the top 66% of all ranked servers.

How busy is Parachute Test - Launch Site?

The last sighting of Parachute Test - Launch Site in the live count was 27 days 18 hours ago; it is offline now.

Rules and settings

What are the rules and settings on Parachute Test - Launch Site?

The name of Parachute Test - Launch Site carries no gather rate. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.

Which map does Parachute Test - Launch Site run?

The game generates the map on Parachute Test - Launch Site, which is procedural.

Join record

How do I join Parachute Test - Launch Site?

Enter client.connect 92.237.133.78:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.