Open every day, at every hour Admission free 11,716 servers and 60,383 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 9,123Acc. 2026.9123

Test local

Rust server · in the archive since 25 October 2026

Offline 92.148.171.109:28015 checked 3d ago

To visit
Players now 1/ 10
10% full
7-day average1peak 1
Rank#9,123top 41%
Last wipe3d agoSun 25 Oct, 12:42 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 25 Oct 2026, 18:30 UTCAll times UTC.

The record of each wipe

  1. Sun 25 Oct 202612:42 UTC3d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Test local mean?

You can see the tags Test local publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Test local?

The Rust Server History lists that feature Test local are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

The record

Which version of Rust does Test local run?

Rust network protocol 2635 and build 168909 is the build Test local runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is Test local online, and how reliable is it?

Offline now, Test local was last seen 3 days 16 hours ago. Of 72 hours in the last 3 full days, 0 were up: 0% of the time. 25 October 2026 is when Rust Server History first saw it.

Where is Test local located?

There is no region published by Test local. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 92.148.171.109:28015 as the address.

Wipe log

What does wipe day look like on Test local?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Test local?

The record holds too few of Test local's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 3 days 22 hours ago.

Player record

How does Test local rank against other Rust servers?

Over seven days of player hours, Test local ranks #9,123, inside the top 41% of all ranked servers.

How busy is Test local?

No current count exists for Test local; it was last seen 3 days 16 hours ago. A seven-day average of 1 players is recorded, with a peak of 1.

Map and rules

What are the rules and settings on Test local?

You will not find a gather rate in the name of Test local. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does Test local run?

A procedural map is what Test local runs; the game generates it.

How to join

How do I join Test local?

Press F1 in Rust to open the console, then enter client.connect 92.148.171.109:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.