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Exhibit no. 15,423Acc. 2026.15423

SLASHPLAY server

Rust server · in the archive since 2 October 2026

Offline 91.98.186.88:28015 checked 17h ago

To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,423top 69%
Last wipe17h agoTue 27 Oct, 12:09 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 12:10 UTCAll times UTC.

The record of each wipe

  1. Tue 27 Oct 202612:09 UTC17h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 22 Oct 202608:24 UTC5d ago
    Peak
    0
    Crowd
    –
    Lasted
    5.2 days
    Players before
    0
  3. Tue 20 Oct 202615:49 UTC7d ago
    Peak
    0
    Crowd
    –
    Lasted
    1.7 days
    Players before
    0
  4. Thu 15 Oct 202618:09 UTC12d ago
    Peak
    0
    Crowd
    –
    Lasted
    4.9 days
    Players before
    0
  5. Thu 8 Oct 202622:29 UTC19d ago
    Peak
    0
    Crowd
    –
    Lasted
    6.8 days
    Players before
    0
  6. Thu 8 Oct 202612:11 UTC19d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  7. Wed 7 Oct 202609:29 UTC20d ago
    Peak
    0
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
  8. Tue 6 Oct 202610:58 UTC21d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  9. Sun 4 Oct 202602:05 UTC24d ago
    Peak
    0
    Crowd
    –
    Lasted
    2.4 days
    Players before
    0
  10. Sat 3 Oct 202615:10 UTC24d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0
Open the archive box: 1 earlier wipes
  1. Fri 2 Oct 202616:39 UTC25d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on SLASHPLAY server mean?

These tags from SLASHPLAY server, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include SLASHPLAY server?

These Rust Server History lists include SLASHPLAY server: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server entry

Which version of Rust does SLASHPLAY server run?

Rust network protocol 2635 and build 168909 is the build SLASHPLAY server runs, on Linux. The protocol must match to join, and Steam handles that update.

Is SLASHPLAY server online, and how reliable is it?

The record shows SLASHPLAY server offline at this moment, last seen 17 hours ago. Of 168 hours in the last 7 full days, 2 were up: 1% of the time. The first sighting by Rust Server History was on 2 October 2026.

Where is SLASHPLAY server located?

There is no region published by SLASHPLAY server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 91.98.186.88:28015 as the address.

Wipe record

What does wipe day look like on SLASHPLAY server?

0 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on SLASHPLAY server?

There is no next wipe to predict on SLASHPLAY server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 17 hours ago its current world was made.

Player counts

How does SLASHPLAY server rank against other Rust servers?

Player hours over the last seven days put SLASHPLAY server at #15,423: a place in the top 69% of all ranked servers.

How busy is SLASHPLAY server?

No current count exists for SLASHPLAY server; it was last seen 17 hours ago. Stored history gives a seven-day average of 0 players.

Rules, map

What are the rules and settings on SLASHPLAY server?

No gather rate is stated in the name of SLASHPLAY server. No group may exceed 8 players, the default set by the game. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.

Which map does SLASHPLAY server run?

Generated by the game, the map on SLASHPLAY server is procedural.

Join record

How do I join SLASHPLAY server?

Enter client.connect 91.98.186.88:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.