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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 13,677Acc. 2026.13677

Development Server

Rust server, NA (us5) · in the archive since 13 September 2026

Online NA · us5 91.229.114.45:28075 checked 9m ago

vanillamoddedoxide
To visit
Players now 0/ 5
0% full
7-day average0peak 1
Rank#13,677top 62% · #1436 in NA
Last wipe1d agoMon 26 Oct, 17:02 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 08:10 UTCAll times UTC.

The record of each wipe

  1. Mon 26 Oct 202617:02 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 25 Oct 202621:41 UTC2d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  3. Wed 21 Oct 202619:14 UTC6d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    4.1 days
    Players before
    0
  4. Wed 21 Oct 202604:33 UTC7d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  5. Mon 12 Oct 202609:42 UTC15d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    8.8 days
    Players before
    0
  6. Sat 10 Oct 202606:47 UTC18d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    2.1 days
    Players before
    0
  7. Thu 1 Oct 202619:10 UTC FW26d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    8.5 days
    Players before
    0
  8. Wed 30 Sep 202606:48 UTC28d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.5 days
    Players before
    0
  9. Sun 27 Sep 202603:17 UTC31d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    3.1 days
    Players before
    0
  10. Fri 25 Sep 202623:47 UTC32d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
Open the archive box: 5 earlier wipes
  1. Wed 23 Sep 202603:40 UTC35d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    2.8 days
    Players before
    0
  2. Mon 21 Sep 202619:42 UTC36d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.3 days
    Players before
    0
  3. Mon 21 Sep 202606:19 UTC37d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  4. Tue 15 Sep 202618:47 UTC42d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    5.5 days
    Players before
    0
  5. Mon 14 Sep 202600:26 UTC44d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Sun 25 OctWed 21 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75109:0018:0003:0012:0021:0006:00Wiped Mon 26 Oct, 17:02 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
02040608009:0018:0003:0012:0021:0006:00Wiped Mon 26 Oct, 17:02 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 62% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Development Server mean?

The game's server browser reads these tags published by Development Server: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $rus5 (Region code): us5 is the server's region code; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): Its entry in the server browser sits under North America. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Development Server?

These Rust Server History lists include Development Server: Modded Rust servers: the record and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server record

Does Development Server run smoothly?

Averaged over the last 48 hours: 60 server fps, with 60 the lowest. As many as 36,404 entities were in the world: buildings, deployables and the rest. The highest memory use was 1,972 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Development Server run?

On Linux, Development Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is Development Server online, and how reliable is it?

The live count shows Development Server online right now. About 37 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Development Server located?

A NA tag and a region code of us5 place Development Server in North America on the listing. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 91.229.114.45:28075.

Wipe history

What does wipe day look like on Development Server?

At their busiest, its recent wipes drew an average of 1 players. At 0 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 2 the crowd fell to below half when it did not hold.

What is the wipe schedule on Development Server?

There is no next wipe to predict on Development Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 39 hours ago, the current world is what it runs now.

Player record

How does Development Server rank against other Rust servers?

Seven days of player hours rank Development Server at #13,677, in the top 62% of all ranked servers; within North America it is #1,436.

How busy is Development Server?

Against 5 slots, Development Server records 0 players right now. A seven-day average of 0 players is recorded, with a peak of 1. An average of 0 players at 17:00 UTC made that the busiest hour of the last 48.

Map and rules

What are the rules and settings on Development Server?

No gather rate is stated in the name of Development Server. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The name vanilla is used here: facepunch's release, unchanged: rates, kits and rules stand as shipped. The anti-cheat VAC from Valve is active.

Which map does Development Server run?

Generated by the game at size 2,600 with seed 1337, the map on Development Server is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. Its map carries the name: Custom Map.

How to join

How do I join Development Server?

Entering client.connect 91.229.114.45:28075 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players The server holds 5 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$rus5
Region code us5 is the server's region code.

Difficulty

^v
Vanilla Facepunch's release, unchanged: rates, kits and rules stand as shipped.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

NA
North America Its entry in the server browser sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.