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Exhibit no. 15,373Acc. 2026.15373

Server Roams | 10X | Testing

Rust server, NA (us5) · in the archive since 13 September 2026

Online NA · us5 91.229.114.45:28055 checked 2h ago

10x quad moddedoxidepvesoftcore
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,373top 69% · #1531 in NA
Last wipe17d agoSun 11 Oct, 03:23 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 17:00 UTCAll times UTC.

The record of each wipe

  1. Sun 11 Oct 202600:21 UTC17d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct15 Oct21 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA, and #629 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Server Roams | 10X | Testing mean?

The game's server browser reads these tags published by Server Roams | 10X | Testing: gmsoftcore (Game mode): This server runs softcore, the easier ruleset; mp50 (Max players): Slot count: 50; ts4 (Group limit): The team cap is 4; v2634 (Protocol): Your game must run protocol 2634 to join; cs167398 (Build): Build number: 167398; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rus5 (Region code): us5 is the server's region code; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): The server browser lists it under North America. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Server Roams | 10X | Testing?

These Rust Server History lists include Server Roams | 10X | Testing: 10x Rust servers, on record, Modded Rust servers: the record, Rust PvE servers, on record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE and Softcore; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 10x.

The record

Does Server Roams | 10X | Testing run smoothly?

Averaged over the last 48 hours: 233 server fps, with 6 the lowest. Buildings, deployables and everything else in the world came to as many as 4,154 entities. Memory use peaked at 1,572 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Server Roams | 10X | Testing run?

Rust network protocol 2634 and build 167398 is the build Server Roams | 10X | Testing runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Server Roams | 10X | Testing online, and how reliable is it?

At this moment Server Roams | 10X | Testing is online. The uptime it reports puts the last restart at about 17 days 11 hours ago. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Server Roams | 10X | Testing located?

The entry for Server Roams | 10X | Testing carries a NA tag and sits in North America; its region code is us5. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 91.229.114.45:28055.

Wipe record

What does wipe day look like on Server Roams | 10X | Testing?

At their busiest, its recent wipes drew an average of 2 players. At 4 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Server Roams | 10X | Testing?

The record holds too few of Server Roams | 10X | Testing's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 17 days 15 hours ago its current world was made.

Player counts

How does Server Roams | 10X | Testing rank against other Rust servers?

Server Roams | 10X | Testing ranks #15,373 on seven-day player hours: top 69% overall and #1,531 in North America. Within its group of quad servers, this entry ranks #629.

How busy is Server Roams | 10X | Testing?

Of its 50 slots, Server Roams | 10X | Testing currently has 0 filled. The seven-day average for this entry is 0 players.

Map and rules

What are the rules and settings on Server Roams | 10X | Testing?

10x gathering is what the name of Server Roams | 10X | Testing records. A group may hold 4 players at most (quad). softcore is the game mode, The easier mode from Facepunch: part of your loot is kept. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.

Which map does Server Roams | 10X | Testing run?

A procedural map of size 1,000 with seed 1234567 is what Server Roams | 10X | Testing runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

How to join

How do I join Server Roams | 10X | Testing?

Press F1 in Rust to open the console, then enter client.connect 91.229.114.45:28055 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://serverromes.tip4serv.com/?_gl=1*15zsu5b*_gcl_au*NzM1MzY4MTcxLjE3ODkwNDg3ODQuMTc0Nzg1MjkzMi4xNzg5MDUzOTk5LjE3ODkwNTQwMTUuNzU5NjIyNzk2LjE3ODkwNDg4MjcuMTc4OTA1NDAxNQ.. is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$rus5,v2634,^p,NA,gmsoftcore,cs167398,ts4,^o^z

Game

gmsoftcore
Game mode This server runs softcore, the easier ruleset.
mp50
Max players Slot count: 50.
ts4
Group limit The team cap is 4.
v2634
Protocol Your game must run protocol 2634 to join.
cs167398
Build Build number: 167398.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$rus5
Region code us5 is the server's region code.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.