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Exhibit no. 15,349Acc. 2026.15349
Project Paradox Test Server
Rust server, NA (us5) · in the archive since 13 September 2026
Online NA · us5 91.229.114.24:28047 checked 8m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 18 Sep00:34 20 Sep22:43 21 Sep14:51 29 Sep20:56 1 Oct13:52 19 Oct13:30
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 00:40 UTCAll times UTC.
The record of each wipe
-
Mon 19 Oct 202613:30 UTC9d ago
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct 202613:52 UTC27d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 18 days
- Players before
- 0
-
Tue 29 Sep 202620:56 UTC29d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1.7 days
- Players before
- 0
-
Mon 21 Sep 202614:51 UTC37d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 8.3 days
- Players before
- 0
-
Sun 20 Sep 202622:43 UTC38d ago
- Peak
- 2
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Fri 18 Sep 202600:34 UTC41d ago
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 2.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Project Paradox Test Server mean?
The game's server browser reads these tags published by Project Paradox Test Server: gmrust (Game mode): This server runs standard Rust survival; mp20 (Max players): 20 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $rus5 (Region code): Recorded region code: us5; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): The server browser lists it under North America. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Project Paradox Test Server?
These Rust Server History lists include Project Paradox Test Server: Modded Rust servers: the record and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server record
Does Project Paradox Test Server run smoothly?
Across the last 48 hours it averaged 48 server fps; the low was 48. Buildings, deployables and everything else in the world came to as many as 112,944 entities. The highest memory use was 4,413 MB. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does Project Paradox Test Server run?
The recorded build for Project Paradox Test Server is Rust network protocol 2634 and build 167781 on Linux. The protocol must match to join, and Steam handles that update.
Is Project Paradox Test Server online, and how reliable is it?
At this moment Project Paradox Test Server is online. The uptime it reports puts the last restart at about 9 days 9 hours ago. 144 of 168 hours, or 86% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.
Where is Project Paradox Test Server located?
The entry for Project Paradox Test Server carries a NA tag and sits in North America; its region code is us5. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 91.229.114.24:28047.
Wipe log
What does wipe day look like on Project Paradox Test Server?
1 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.
What is the wipe schedule on Project Paradox Test Server?
No next wipe can be predicted: Project Paradox Test Server wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 9 days 11 hours ago.
Player record
How does Project Paradox Test Server rank against other Rust servers?
Seven days of player hours rank Project Paradox Test Server at #15,349, in the top 69% of all ranked servers; within North America it is #1,521.
How busy is Project Paradox Test Server?
Against 20 slots, Project Paradox Test Server records 0 players right now. Stored history gives a seven-day average of 0 players.
Rules, map
What are the rules and settings on Project Paradox Test Server?
You will not find a gather rate in the name of Project Paradox Test Server. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The name vanilla is used here: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. VAC from Valve is switched on.
Which map does Project Paradox Test Server run?
A procedural map of size 4,000 with seed 1337 is what Project Paradox Test Server runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. The name of the map reads: Custom Map.
How to join
How do I join Project Paradox Test Server?
Enter client.connect 91.229.114.24:28047 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp20,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp20
ts8
v2634
cs167781
ptrak
$rus5
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.