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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 6,597Acc. 2026.6597

SourDiesel's Wasteland | LOW POP | WEEKLY

Rust server, NA (us5) · in the archive since 16 September 2026

Online NA · us5 91.229.114.221:28035 checked 11m ago

vanillamoddedcarbon
To visit
Players now 0/ 60
0% full
7-day average0peak 1
Rank#6,597top 30% · #1035 in NA
Last wipe6h agoWed 28 Oct, 20:47 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 03:05 UTCAll times UTC.

The record of each wipe

  1. Wed 28 Oct 202620:47 UTC6h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 22 Oct 202614:18 UTC6d ago
    Peak
    1
    Crowd
    halved by day 4
    Lasted
    6.3 days
    Players before
    0
  3. Wed 21 Oct 202616:21 UTC7d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1
  4. Tue 20 Oct 202620:41 UTC8d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    1
  5. Tue 20 Oct 202606:37 UTC8d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    1
  6. Thu 15 Oct 202614:02 UTC13d ago
    Peak
    1
    Crowd
    held half
    Lasted
    4.7 days
    Players before
    0
  7. Thu 15 Oct 202600:24 UTC14d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  8. Wed 14 Oct 202618:15 UTC14d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  9. Wed 14 Oct 202602:17 UTC15d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  10. Thu 8 Oct 202614:16 UTC20d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    5.5 days
    Players before
    0
Open the archive box: 7 earlier wipes
  1. Fri 2 Oct 202603:28 UTC26d ago
    Peak
    1
    Crowd
    halved by day 4
    Lasted
    6.5 days
    Players before
    0
  2. Thu 1 Oct 202615:44 UTC27d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0
  3. Wed 30 Sep 202616:41 UTC28d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  4. Tue 29 Sep 202605:35 UTC29d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.5 days
    Players before
    0
  5. Sun 27 Sep 202614:23 UTC31d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.6 days
    Players before
    1
  6. Fri 25 Sep 202603:57 UTC33d ago
    Peak
    1
    Crowd
    –
    Lasted
    2.4 days
    Players before
    0
  7. Wed 23 Sep 202604:30 UTC35d ago
    Peak
    2
    Crowd
    –
    Lasted
    2 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.7 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 4

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75104:0013:0021:0006:0014:0001:00Wiped Wed 28 Oct, 20:47 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
01020304004:0013:0021:0006:0014:0001:00Wiped Wed 28 Oct, 20:47 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on SourDiesel's Wasteland | LOW POP | WEEKLY mean?

You can see the tags SourDiesel's Wasteland | LOW POP | WEEKLY publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): The server holds 60 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $rus5 (Region code): The region code recorded for this server is us5; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here; NA (North America): North America is the region the server browser files it under. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include SourDiesel's Wasteland | LOW POP | WEEKLY?

These Rust Server History lists include SourDiesel's Wasteland | LOW POP | WEEKLY: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server record

Does SourDiesel's Wasteland | LOW POP | WEEKLY run smoothly?

Across the last 48 hours it averaged 29 server fps; the low was 25. As many as 176,457 entities were in the world: buildings, deployables and the rest. Memory use peaked at 5,807 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does SourDiesel's Wasteland | LOW POP | WEEKLY run?

On Linux, SourDiesel's Wasteland | LOW POP | WEEKLY runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is SourDiesel's Wasteland | LOW POP | WEEKLY online, and how reliable is it?

SourDiesel's Wasteland | LOW POP | WEEKLY is listed as online now. The uptime it reports puts the last restart at about 1 hours ago. 166 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 16 September 2026.

Where is SourDiesel's Wasteland | LOW POP | WEEKLY located?

The entry for SourDiesel's Wasteland | LOW POP | WEEKLY carries a NA tag and sits in North America; its region code is us5. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 91.229.114.221:28035.

Wipe record

What does wipe day look like on SourDiesel's Wasteland | LOW POP | WEEKLY?

1 players on average was the busiest its recent wipes drew. 13 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 50% of its recent wipes. By day 4 the crowd fell to below half when it did not hold.

What is the wipe schedule on SourDiesel's Wasteland | LOW POP | WEEKLY?

There is no next wipe to predict on SourDiesel's Wasteland | LOW POP | WEEKLY, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 6 hours ago, the current world is what it runs now.

Player record

How does SourDiesel's Wasteland | LOW POP | WEEKLY rank against other Rust servers?

Seven days of player hours rank SourDiesel's Wasteland | LOW POP | WEEKLY at #6,597, in the top 30% of all ranked servers; within North America it is #1,035.

How busy is SourDiesel's Wasteland | LOW POP | WEEKLY?

Against 60 slots, SourDiesel's Wasteland | LOW POP | WEEKLY records 0 players right now. Stored history gives a seven-day average of 0 players and a peak of 1. Stored history puts the busiest hour of the past 48 at 22:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on SourDiesel's Wasteland | LOW POP | WEEKLY?

The name of SourDiesel's Wasteland | LOW POP | WEEKLY carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. Vanilla is its own description: rates, kits and rules are as Facepunch ships them. The anti-cheat VAC from Valve is active.

Which map does SourDiesel's Wasteland | LOW POP | WEEKLY run?

A procedural map of size 4,000 with seed 1337 is what SourDiesel's Wasteland | LOW POP | WEEKLY runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Under map name, the entry reads: Custom Map.

Joining the server

How do I join SourDiesel's Wasteland | LOW POP | WEEKLY?

Press F1 in Rust to open the console, then enter client.connect 91.229.114.221:28035 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://physgun.com?affiliate=sourdiesel is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp60,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp60
Max players The server holds 60 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$rus5
Region code The region code recorded for this server is us5.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Region

NA
North America North America is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.