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Exhibit no. 5,719Acc. 2026.5719

GoblinGaming Dev Server

Rust server, NA (us5) · in the archive since 24 September 2026

Online NA · us5 91.229.114.221:28031 checked 13m ago

vanillamoddedoxide
To visit
Players now 1/ 8
12% full
7-day average1peak 1
Rank#5,719top 26% · #942 in NA
Last wipe3d agoSun 25 Oct, 04:39 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 02:30 UTCAll times UTC.

The record of each wipe

  1. Sun 25 Oct 202604:39 UTC3d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75103:0008:0000:0004:0009:0001:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304003:0008:0000:0004:0009:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Sep26 Sep29 Sep1 Oct27 Oct29 Oct

Top 26% of all ranked servers, top 51% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on GoblinGaming Dev Server mean?

The game's server browser reads these tags published by GoblinGaming Dev Server: gmrust (Game mode): This server runs standard Rust survival; mp8 (Max players): Slot count: 8; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $rus5 (Region code): The region code recorded for this server is us5; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include GoblinGaming Dev Server?

The Rust Server History lists that feature GoblinGaming Dev Server are: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server record

Does GoblinGaming Dev Server run smoothly?

Averaged over the last 48 hours: 30 server fps, with 20 the lowest. As many as 88,453 entities were in the world: buildings, deployables and the rest. The highest memory use was 3,006 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does GoblinGaming Dev Server run?

On Linux, GoblinGaming Dev Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is GoblinGaming Dev Server online, and how reliable is it?

At this moment GoblinGaming Dev Server is online. The uptime it reports puts the last restart at about 2 hours ago. It was up for 42 of 168 hours in the last 7 full days, 25% of the time. 24 September 2026 is when Rust Server History first saw it.

Where is GoblinGaming Dev Server located?

A NA tag and a region code of us5 place GoblinGaming Dev Server in North America on the listing. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 91.229.114.221:28031 as the address.

Wipe history

What does wipe day look like on GoblinGaming Dev Server?

At their busiest, its recent wipes drew an average of 1 players. At 17 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on GoblinGaming Dev Server?

Its rhythm is not yet clear: too few of GoblinGaming Dev Server's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 3 days 22 hours ago.

Player counts

How does GoblinGaming Dev Server rank against other Rust servers?

Seven days of player hours rank GoblinGaming Dev Server at #5,719, in the top 26% of all ranked servers; within North America it is #942.

How busy is GoblinGaming Dev Server?

Of its 8 slots, GoblinGaming Dev Server currently has 1 filled. A seven-day average of 1 players is recorded, with a peak of 1. An average of 1 players at 03:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on GoblinGaming Dev Server?

The name of GoblinGaming Dev Server carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The name vanilla is used here: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The anti-cheat VAC from Valve is active.

Which map does GoblinGaming Dev Server run?

Seed 1337, size 3,500: such is the procedural map GoblinGaming Dev Server runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Custom Map.

How to join

How do I join GoblinGaming Dev Server?

Press F1 in Rust to open the console, then enter client.connect 91.229.114.221:28031 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp8,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp8
Max players Slot count: 8.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$rus5
Region code The region code recorded for this server is us5.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.