The server's own banner, as it publishes it
Exhibit no. 8,911Acc. 2026.8911
ALLIANT GAMES - DEVELOPMENT
Rust server, NA (us5) · in the archive since 13 September 2026
Online NA · us5 91.229.114.221:28004 checked 13m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 17 Sep02:00 30 Sep22:50 1 Oct21:00 · FW 20 Oct22:53
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 09:55 UTCAll times UTC.
The record of each wipe
-
Tue 20 Oct 202622:53 UTC8d ago
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct 202621:00 UTC FW27d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 19.1 days
- Players before
- 0
-
Wed 30 Sep 202622:50 UTC28d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
-
Thu 17 Sep 202602:00 UTC42d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 13.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
Who runs ALLIANT GAMES - DEVELOPMENT?
A alliant.gg hostname is published by ALLIANT GAMES - DEVELOPMENT and by 1 other server we track, which points to the same operator.
What do the server tags on ALLIANT GAMES - DEVELOPMENT mean?
You can see the tags ALLIANT GAMES - DEVELOPMENT publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rus5 (Region code): The region code recorded for this server is us5; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here; NA (North America): Its entry in the server browser sits under North America. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include ALLIANT GAMES - DEVELOPMENT?
These Rust Server History lists include ALLIANT GAMES - DEVELOPMENT: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server entry
Does ALLIANT GAMES - DEVELOPMENT run smoothly?
Across the last 48 hours it averaged 30 server fps; the low was 30. As many as 88,615 entities were in the world: buildings, deployables and the rest. The highest memory use was 2,865 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does ALLIANT GAMES - DEVELOPMENT run?
Rust network protocol 2635 and build 168909 is the build ALLIANT GAMES - DEVELOPMENT runs, on Linux. The protocol must match to join, and Steam handles that update.
Is ALLIANT GAMES - DEVELOPMENT online, and how reliable is it?
At this moment ALLIANT GAMES - DEVELOPMENT is online. About 17 hours ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.
Where is ALLIANT GAMES - DEVELOPMENT located?
A NA tag and a region code of us5 place ALLIANT GAMES - DEVELOPMENT in North America on the listing. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 91.229.114.221:28004.
Wipe log
What does wipe day look like on ALLIANT GAMES - DEVELOPMENT?
An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 45 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.
What is the wipe schedule on ALLIANT GAMES - DEVELOPMENT?
No next wipe can be predicted: ALLIANT GAMES - DEVELOPMENT wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 8 days 11 hours ago its current world was made.
Player record
How does ALLIANT GAMES - DEVELOPMENT rank against other Rust servers?
ALLIANT GAMES - DEVELOPMENT takes #1,223 in North America on seven-day player hours, with #8,911 overall and a place in the top 40% of all ranked servers.
How busy is ALLIANT GAMES - DEVELOPMENT?
Of its 1 slots, ALLIANT GAMES - DEVELOPMENT currently has 0 filled. A seven-day average of 0 players is recorded, with a peak of 2.
Rules, map
What are the rules and settings on ALLIANT GAMES - DEVELOPMENT?
No gather rate is stated in the name of ALLIANT GAMES - DEVELOPMENT. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. Vanilla is its own description: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. VAC from Valve is switched on.
Which map does ALLIANT GAMES - DEVELOPMENT run?
Seed 1337, size 4,096: such is the procedural map ALLIANT GAMES - DEVELOPMENT runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. Its map carries the name: Custom Map.
Joining the server
How do I join ALLIANT GAMES - DEVELOPMENT?
Enter client.connect 91.229.114.221:28004 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://discord.com/invite/alliant is its website.
The label explained
Server tags
What each tag this server publishes means.
Published as mp1,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$rus5
Difficulty
^v
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.