The server's own banner, as it publishes it
Exhibit no. 13,011Acc. 2026.13011
OFFSHORE 2X | Weekly | Under Development
Rust server, NA (us5) · in the archive since 19 September 2026
Offline NA · us5 91.229.114.210:28015 checked 11d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
19 Sep Last seen 20 Sep16:10 4 Oct21:16 1 Nov21:16 5 Nov19:00 · FW 8 Nov21:16 15 Nov21:16 22 Nov21:16 29 Nov21:16 3 Dec19:00 · FW 6 Dec21:16
a wipe on recordthe monthly force wipeexpectedlast seen, 17 Oct 2026, 20:00 UTCAll times UTC.
The record of each wipe
-
Sun 4 Oct 202621:16 UTC24d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 20 Sep 202616:10 UTC38d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 14.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
from its schedule tag
Next wipe Sunday 1 November, 21:16 UTC, in 3d 16h. Its weekly schedule tag · low confidence
Coming wipes
- 3d 16hSun 1 Nov, 21:16 UTC
- 7d 13hThu 5 Nov, 19:00 UTCFW
- 10d 16hSun 8 Nov, 21:16 UTC
- 17d 16hSun 15 Nov, 21:16 UTC
- 24d 16hSun 22 Nov, 21:16 UTC
- 31d 16hSun 29 Nov, 21:16 UTC
- 35d 13hThu 3 Dec, 19:00 UTCFW
- 38d 16hSun 6 Dec, 21:16 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on OFFSHORE 2X | Weekly | Under Development mean?
You can see the tags OFFSHORE 2X | Weekly | Under Development publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $rus5 (Region code): The region code recorded for this server is us5; ^w (Weekly): Wipes fall every week; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): The server browser lists it under North America. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include OFFSHORE 2X | Weekly | Under Development?
These Rust Server History lists include OFFSHORE 2X | Weekly | Under Development: 2x Rust servers: the record, Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Server record
Which version of Rust does OFFSHORE 2X | Weekly | Under Development run?
On Linux, OFFSHORE 2X | Weekly | Under Development runs Rust network protocol 2634 and build 167781. Steam updates your game for you; joining needs the same protocol.
Is OFFSHORE 2X | Weekly | Under Development online, and how reliable is it?
Offline now, OFFSHORE 2X | Weekly | Under Development was last seen 11 days 9 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 19 September 2026.
Where is OFFSHORE 2X | Weekly | Under Development located?
A NA tag and a region code of us5 place OFFSHORE 2X | Weekly | Under Development in North America on the listing. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 91.229.114.210:28015 as the address.
Wipe log
What does wipe day look like on OFFSHORE 2X | Weekly | Under Development?
1 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.
What is the wipe schedule on OFFSHORE 2X | Weekly | Under Development?
The prediction follows its tag, as too few of OFFSHORE 2X | Weekly | Under Development's wipes are on record to confirm its schedule. On Sunday 1 November at 21:16 UTC its next wipe is due. 24 days 7 hours ago its current world was made. Its tags carry a weekly wipe schedule.
Population
How does OFFSHORE 2X | Weekly | Under Development rank against other Rust servers?
OFFSHORE 2X | Weekly | Under Development takes #1,439 in North America on seven-day player hours, with #13,011 overall and a place in the top 59% of all ranked servers.
How busy is OFFSHORE 2X | Weekly | Under Development?
OFFSHORE 2X | Weekly | Under Development is offline at present, having last been seen 11 days 9 hours ago.
Rules and settings
What are the rules and settings on OFFSHORE 2X | Weekly | Under Development?
2x gathering is what the name of OFFSHORE 2X | Weekly | Under Development records. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. VAC from Valve is switched on.
Which map does OFFSHORE 2X | Weekly | Under Development run?
A procedural map of size 3,000 with seed 1337 is what OFFSHORE 2X | Weekly | Under Development runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. The name of the map reads: Custom Map.
How to join
How do I join OFFSHORE 2X | Weekly | Under Development?
Press F1 in Rust to open the console, then enter client.connect 91.229.114.210:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://discord.com/invite/offshorenetwork is where its website is.
The label explained
Server tags
What each tag this server publishes means.
Published as mp100,ptrak,$rus5,v2634,^z,^y,^w,NA,gmrust,cs167781,ts8
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$rus5
Wipe schedule
^w
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.