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Exhibit no. 2,528Acc. 2026.2528

DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep

Rust server, NA · in the archive since 13 September 2026

Online NA 91.229.114.207:28019 checked 7m ago

2x quad biweekly wipes moddedcarbonpremium
To visit
Players now 0/ 200
0% full
7-day average2peak 7
Rank#2,528top 11% · #410 in NA
Last wipe11d agoSat 17 Oct, 17:02 UTC · biweekly schedule
Next wipe2d 3hSat 31 Oct, 17:02 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 13:20 UTCAll times UTC.

The record of each wipe

  1. Sat 17 Oct 202617:02 UTC11d ago
    Peak
    7
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 1 Oct 202617:36 UTC FW27d ago
    Peak
    9
    Crowd
    halved by day 11
    Lasted
    16 days
    Players before
    3
  3. Thu 1 Oct 202611:19 UTC28d ago
    Peak
    9
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 17:02 UTC, in 2d 3h. Its biweekly schedule tag · low confidence

8.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
8wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 11

Coming wipes

  1. 2d 3hSat 31 Oct, 17:02 UTC
  2. 7d 5hThu 5 Nov, 19:00 UTCFW
  3. 16d 3hSat 14 Nov, 17:02 UTC
  4. 30d 3hSat 28 Nov, 17:02 UTC
  5. 35d 5hThu 3 Dec, 19:00 UTCFW
  6. 44d 3hSat 12 Dec, 17:02 UTC

The first 48 hours of its last wipes

Sat 17 OctThu 1 OctThu 1 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 2 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers, top 22% in NA, and #150 of the quad servers (top 18%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep mean?

You can see the tags DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): The server holds 200 slots; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^b (Biweekly): A wipe every fortnight; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here; ^q (Premium): Joining requires Rust's premium status; NA (North America): North America is the region the server browser files it under; rustmaps (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

The Rust Server History lists that feature DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep are: 2x Rust servers: the record, Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

The record

Does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep run smoothly?

116 server fps on average over the last 48 hours, never below 97. Buildings, deployables and everything else in the world came to as many as 86,009 entities. Up to 3,319 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep run?

The recorded build for DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep online, and how reliable is it?

At this moment DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep is online. About 42 minutes ago is when it last restarted, judged by the uptime it reports. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. First seen by Rust Server History on 13 September 2026.

Where is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep located?

In North America, DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep lists itself with its NA tag. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 91.229.114.207:28019 as the address.

Wipe history

What does wipe day look like on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

At their busiest, its recent wipes drew an average of 8 players. 2 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 11 the crowd fell to below half when it did not hold.

What is the wipe schedule on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

The prediction follows its tag because the record holds too few of DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep's wipes to confirm its schedule. Due on Saturday 31 October at 17:02 UTC is its next wipe. The world it runs now dates from 11 days 20 hours ago. A wipe every two weeks is published in its tags.

Player record

How does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep rank against other Rust servers?

DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep takes #410 in North America on seven-day player hours, with #2,528 overall and a place in the top 11% of all ranked servers. Ranked against other quad servers, it stands at #150.

How busy is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

Of its 200 slots, DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep currently has 0 filled. The seven-day average stands at 2 players; the peak is 7. Stored history puts the busiest hour of the past 48 at 00:00 UTC, averaging 4 players.

Rules, map

What are the rules and settings on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

You can read a 2x gather rate in the name of DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep. A group may hold 4 players at most (quad). Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Carbon. Joining requires Rust's premium status. VAC from Valve is switched on.

Which map does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep run?

Size 3,800, custom map: that is what DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep runs. The published file is downloadable here.

How to join

How do I join DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

Entering client.connect 91.229.114.207:28019 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. Joining requires Rust's premium status. You will find its website at https://www.dadcorerust.com/.

The label explained

Server tags

What each tag this server publishes means.

Published as mp200,ptrak,$r?,v2635,^z,^y,^b,NA,^q,gmrust,cs168909,ts4,rustmaps

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players The server holds 200 slots.
ts4
Group limit Teams are capped at 4.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.
^q
Premium Joining requires Rust's premium status.

Region

NA
North America North America is the region the server browser files it under.

Other

rustmaps
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.