This server publishes no banner
Exhibit no. 15,670Acc. 2026.15670
Devblog 301 LAN
Rust server · in the archive since 23 September 2026
Offline 91.195.137.181:28015 checked 35d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Devblog 301 LAN mean?
You can see the tags Devblog 301 LAN publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp20 (Max players): 20 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2602 (Protocol): To join, your game has to be on protocol 2602; cs132924 (Build): Build number: 132924; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rger (Region code): ger is the server's region code. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Devblog 301 LAN?
The Rust Server History lists that feature Devblog 301 LAN are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server record
Which version of Rust does Devblog 301 LAN run?
On Windows, Devblog 301 LAN runs Rust network protocol 2602 and build 132924. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Devblog 301 LAN online, and how reliable is it?
Devblog 301 LAN was last seen 35 days 10 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 23 September 2026 is when Rust Server History first saw it.
Where is Devblog 301 LAN located?
There is no region published by Devblog 301 LAN, and its region code is ger. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 91.195.137.181:28015 as the address.
Wipe record
What is the wipe schedule on Devblog 301 LAN?
The rhythm of Devblog 301 LAN cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 36 days 13 hours ago.
Player record
How does Devblog 301 LAN rank against other Rust servers?
Player hours over the last seven days put Devblog 301 LAN at #15,670: a place in the top 71% of all ranked servers.
How busy is Devblog 301 LAN?
Devblog 301 LAN is offline at present, having last been seen 35 days 10 hours ago.
Map and rules
What are the rules and settings on Devblog 301 LAN?
No gather rate is stated in the name of Devblog 301 LAN. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is disabled.
Which map does Devblog 301 LAN run?
Generated by the game, the map on Devblog 301 LAN is procedural.
Joining the server
How do I join Devblog 301 LAN?
Enter client.connect 91.195.137.181:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp20,ptrak,$rger,v2602,gmrust,cs132924,ts8
Game
gmrust
mp20
ts8
v2602
cs132924
ptrak
$rger
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.