The server's own banner, as it publishes it
Exhibit no. 8,067Acc. 2026.8067
LionForge Vanilla #1
Rust server · in the archive since 13 September 2026
Online 91.122.45.39:28015 checked 2h ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 12 Sep11:57 17 Sep23:21 2 Oct07:27 15 Oct15:07 22 Oct15:07 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 17:00 UTCAll times UTC.
The record of each wipe
-
Thu 22 Oct 202615:07 UTC6d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 15 Oct 202615:07 UTC13d ago
- Peak
- 1
- Crowd
- halved by day 4
- Lasted
- 7 days
- Players before
- 0
-
Fri 2 Oct 202607:27 UTC26d ago
- Peak
- 1
- Crowd
- halved by day 3
- Lasted
- 13.3 days
- Players before
- 0
-
Thu 17 Sep 202623:21 UTC40d ago
- Peak
- 2
- Crowd
- halved by day 5
- Lasted
- 14.3 days
- Players before
- 0
-
Sat 12 Sep 202611:57 UTC46d ago
- Peak
- 2
- Crowd
- held half
- Lasted
- 5.5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 35d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 44 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on LionForge Vanilla #1 mean?
The game's server browser reads these tags published by LionForge Vanilla #1: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include LionForge Vanilla #1?
These Rust Server History lists include LionForge Vanilla #1: Modded Rust servers: the record. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
The record
Does LionForge Vanilla #1 run smoothly?
Averaged over the last 48 hours: 170 server fps, with 129 the lowest. As many as 65,847 entities were in the world: buildings, deployables and the rest. Up to 4,371 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does LionForge Vanilla #1 run?
Rust network protocol 2635 and build 168909 is the build LionForge Vanilla #1 runs, on Linux. The protocol must match to join, and Steam handles that update.
Is LionForge Vanilla #1 online, and how reliable is it?
LionForge Vanilla #1 is listed as online now. Going by its reported uptime, it restarted about 5 days 21 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is LionForge Vanilla #1 located?
There is no region published by LionForge Vanilla #1. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 91.122.45.39:28015.
Wipe history
What does wipe day look like on LionForge Vanilla #1?
An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 44 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. By day 4 the crowd fell to below half when it did not hold.
What is the wipe schedule on LionForge Vanilla #1?
LionForge Vanilla #1 wipes with the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Made 6 days 3 hours ago, the current world is what it runs now. The tags list a monthly wipe schedule.
Player record
How does LionForge Vanilla #1 rank against other Rust servers?
Player hours over the last seven days put LionForge Vanilla #1 at #8,067: a place in the top 36% of all ranked servers.
How busy is LionForge Vanilla #1?
Against 50 slots, LionForge Vanilla #1 records 0 players right now. The seven-day average stands at 0 players; the peak is 2.
Map and rules
What are the rules and settings on LionForge Vanilla #1?
You will not find a gather rate in the name of LionForge Vanilla #1. The limit of 8 players per group is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. Vanilla is its own description: rates, kits and rules are as Facepunch ships them. VAC from Valve is switched on.
Which map does LionForge Vanilla #1 run?
A procedural map of size 3,500 with seed 426701561 is what LionForge Vanilla #1 runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.
Joining the server
How do I join LionForge Vanilla #1?
Enter client.connect 91.122.45.39:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://rust.lionforge.dev/en/ is its website.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.