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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 8,067Acc. 2026.8067

LionForge Vanilla #1

Rust server · in the archive since 13 September 2026

Online 91.122.45.39:28015 checked 2h ago

monthly wipes vanillamoddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak 2
Rank#8,067top 36%
Last wipe6d agoThu 22 Oct, 15:07 UTC · monthly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 17:00 UTCAll times UTC.

The record of each wipe

  1. Thu 22 Oct 202615:07 UTC6d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 15 Oct 202615:07 UTC13d ago
    Peak
    1
    Crowd
    halved by day 4
    Lasted
    7 days
    Players before
    0
  3. Fri 2 Oct 202607:27 UTC26d ago
    Peak
    1
    Crowd
    halved by day 3
    Lasted
    13.3 days
    Players before
    0
  4. Thu 17 Sep 202623:21 UTC40d ago
    Peak
    2
    Crowd
    halved by day 5
    Lasted
    14.3 days
    Players before
    0
  5. Sat 12 Sep 202611:57 UTC46d ago
    Peak
    2
    Crowd
    held half
    Lasted
    5.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

10.2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
25%crowd heldelse halves by day 4

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 44 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on LionForge Vanilla #1 mean?

The game's server browser reads these tags published by LionForge Vanilla #1: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include LionForge Vanilla #1?

These Rust Server History lists include LionForge Vanilla #1: Modded Rust servers: the record. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

The record

Does LionForge Vanilla #1 run smoothly?

Averaged over the last 48 hours: 170 server fps, with 129 the lowest. As many as 65,847 entities were in the world: buildings, deployables and the rest. Up to 4,371 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does LionForge Vanilla #1 run?

Rust network protocol 2635 and build 168909 is the build LionForge Vanilla #1 runs, on Linux. The protocol must match to join, and Steam handles that update.

Is LionForge Vanilla #1 online, and how reliable is it?

LionForge Vanilla #1 is listed as online now. Going by its reported uptime, it restarted about 5 days 21 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is LionForge Vanilla #1 located?

There is no region published by LionForge Vanilla #1. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 91.122.45.39:28015.

Wipe history

What does wipe day look like on LionForge Vanilla #1?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 44 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. By day 4 the crowd fell to below half when it did not hold.

What is the wipe schedule on LionForge Vanilla #1?

LionForge Vanilla #1 wipes with the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Made 6 days 3 hours ago, the current world is what it runs now. The tags list a monthly wipe schedule.

Player record

How does LionForge Vanilla #1 rank against other Rust servers?

Player hours over the last seven days put LionForge Vanilla #1 at #8,067: a place in the top 36% of all ranked servers.

How busy is LionForge Vanilla #1?

Against 50 slots, LionForge Vanilla #1 records 0 players right now. The seven-day average stands at 0 players; the peak is 2.

Map and rules

What are the rules and settings on LionForge Vanilla #1?

You will not find a gather rate in the name of LionForge Vanilla #1. The limit of 8 players per group is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. Vanilla is its own description: rates, kits and rules are as Facepunch ships them. VAC from Valve is switched on.

Which map does LionForge Vanilla #1 run?

A procedural map of size 3,500 with seed 426701561 is what LionForge Vanilla #1 runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join LionForge Vanilla #1?

Enter client.connect 91.122.45.39:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://rust.lionforge.dev/en/ is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly On a monthly schedule the server wipes with Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.