Open every day, at every hour Admission free 11,680 servers and 38,014 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,353Acc. 2026.15353

Staging

Rust server · in the archive since 23 September 2026

Offline 89.24.36.214:28015 checked 29d ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,353top 64%
Last wipe29d agoTue 29 Sep, 16:55 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 29 Sep 2026, 18:23 UTCAll times UTC.

The record of each wipe

  1. Tue 29 Sep 202616:55 UTC29d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 25 Sep 202611:01 UTC33d ago
    Peak
    1
    Crowd
    held half
    Lasted
    4.2 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4.2 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 29 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k23 Sep26 Sep28 Sep1 Oct3 Oct6 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Staging mean?

The game's server browser reads these tags published by Staging: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166220 (Build): Build number: 166220; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Staging?

The Rust Server History lists that feature Staging are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Which version of Rust does Staging run?

Rust network protocol 2634 and build 166220 is the build Staging runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is Staging online, and how reliable is it?

The record shows Staging offline at this moment, last seen 29 days 8 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 23 September 2026 is when Rust Server History first saw it.

Where is Staging located?

You will find no region published by Staging. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 89.24.36.214:28015.

Wipe log

What does wipe day look like on Staging?

At their busiest, its recent wipes drew an average of 1 players. 0 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Staging?

The record holds too few of Staging's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 29 days 9 hours ago.

Player record

How does Staging rank against other Rust servers?

Over seven days of player hours, Staging ranks #15,353, inside the top 64% of all ranked servers.

How busy is Staging?

The last sighting of Staging in the live count was 29 days 8 hours ago; it is offline now.

Rules and settings

What are the rules and settings on Staging?

You will not find a gather rate in the name of Staging. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does Staging run?

Generated by the game, the map on Staging is procedural.

Joining the server

How do I join Staging?

Entering client.connect 89.24.36.214:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166220,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166220
Build Build number: 166220.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.