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Exhibit no. 8,466Acc. 2026.8466
[ESP/Ñ] DEV
Rust server, EU · in the archive since 15 September 2026
Online EU 89.222.104.137:22619 checked 9m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
15 Sep Now 16 Sep16:55 29 Sep17:22 1 Oct19:09 · FW 12 Oct15:04 24 Oct22:04 28 Oct17:36 5 Nov19:00 · FW 11 Nov17:36 25 Nov17:36 3 Dec19:00 · FW 9 Dec17:36
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 22:40 UTCAll times UTC.
The record of each wipe
-
Wed 28 Oct 202617:36 UTC1d ago
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sat 24 Oct 202622:04 UTC5d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 3.8 days
- Players before
- 0
-
Mon 12 Oct 202615:04 UTC17d ago
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 12.3 days
- Players before
- 0
-
Thu 1 Oct 202619:09 UTC FW28d ago
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 10.8 days
- Players before
- 0
-
Tue 29 Sep 202617:22 UTC30d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.1 days
- Players before
- 0
-
Wed 16 Sep 202616:55 UTC43d ago
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 13 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 12d 18hWed 11 Nov, 17:36 UTC
- 26d 18hWed 25 Nov, 17:36 UTC
- 34d 20hThu 3 Dec, 19:00 UTCFW
- 40d 18hWed 9 Dec, 17:36 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on [ESP/Ñ] DEV mean?
The game's server browser reads these tags published by [ESP/Ñ] DEV: gmrust (Game mode): This server runs standard Rust survival; mp40 (Max players): The server holds 40 slots; ts12 (Group limit): The team cap is 12; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^b (Biweekly): A wipe every fortnight; ^p (PvE): Player combat is off: the world is the threat; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use; EU (Europe): The server browser lists it under Europe. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include [ESP/Ñ] DEV?
These Rust Server History lists include [ESP/Ñ] DEV: European Rust servers, Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Server record
Does [ESP/Ñ] DEV run smoothly?
Averaged over the last 48 hours: 30 server fps, with 22 the lowest. As many as 71,396 entities were in the world: buildings, deployables and the rest. Up to 4,021 MB of memory was used. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does [ESP/Ñ] DEV run?
Rust network protocol 2635 and build 168909 is the build [ESP/Ñ] DEV runs, on Linux. Steam updates your game for you; joining needs the same protocol.
Is [ESP/Ñ] DEV online, and how reliable is it?
At this moment [ESP/Ñ] DEV is online. The uptime it reports puts the last restart at about 16 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. First seen by Rust Server History on 15 September 2026.
Where is [ESP/Ñ] DEV located?
The EU tag is how [ESP/Ñ] DEV lists itself in Europe. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 89.222.104.137:22619.
Wipe log
What does wipe day look like on [ESP/Ñ] DEV?
At their busiest, its recent wipes drew an average of 1 players. At 0 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 20% of its recent wipes. The fall below half came by day 2 in those wipes where it didn't hold.
What is the wipe schedule on [ESP/Ñ] DEV?
The prediction follows its tag, as too few of [ESP/Ñ] DEV's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 29 hours ago its current world was made. Its tags carry a wipe schedule of every two weeks.
Population
How does [ESP/Ñ] DEV rank against other Rust servers?
[ESP/Ñ] DEV takes #2,127 in Europe on seven-day player hours, with #8,466 overall and a place in the top 38% of all ranked servers.
How busy is [ESP/Ñ] DEV?
0 players are on [ESP/Ñ] DEV at present, from 40 slots. A seven-day average of 0 players is recorded, with a peak of 1.
Map and rules
What are the rules and settings on [ESP/Ñ] DEV?
The name of [ESP/Ñ] DEV carries no gather rate. No group may exceed 12 players. Under game mode, the entry reads pve, no combat against other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. The anti-cheat VAC from Valve is active.
Which map does [ESP/Ñ] DEV run?
Generated by the game at size 3,500 with seed 1337, the map on [ESP/Ñ] DEV is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. Its map carries the name: Bots y eventos en todo el mapa.
Join record
How do I join [ESP/Ñ] DEV?
Press F1 in Rust to open the console, then enter client.connect 89.222.104.137:22619 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp40,ptrak,$r?,v2635,^z,^y,^b,EU,^p,gmrust,cs168909,ts12
Game
gmrust
mp40
ts12
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.