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Exhibit no. 7,109Acc. 2026.7109

[Rust.kz] Test

Rust server, EU · in the archive since 13 September 2026

Online EU 89.218.13.150:28015 checked 13m ago

weekly wipes vanillamoddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak 3
Rank#7,109top 32% · #2006 in EU
Last wipe1d agoTue 27 Oct, 08:21 UTC · weekly schedule
Next wipe5d 18hTue 3 Nov, 08:21 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 13:10 UTCAll times UTC.

The record of each wipe

  1. Tue 27 Oct 202608:21 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 23 Oct 202615:43 UTC4d ago
    Peak
    0
    Crowd
    –
    Lasted
    3.7 days
    Players before
    0
  3. Thu 22 Oct 202610:08 UTC6d ago
    Peak
    3
    Crowd
    –
    Lasted
    1.2 days
    Players before
    0
  4. Thu 15 Oct 202608:32 UTC13d ago
    Peak
    4
    Crowd
    halved by day 3
    Lasted
    7.1 days
    Players before
    0
  5. Sat 10 Oct 202613:59 UTC17d ago
    Peak
    1
    Crowd
    held half
    Lasted
    4.8 days
    Players before
    0
  6. Fri 2 Oct 202616:19 UTC25d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    7.9 days
    Players before
    0
  7. Thu 1 Oct 202617:51 UTC FW26d ago
    Peak
    5
    Crowd
    –
    Lasted
    0.9 days
    Players before
    4
  8. Wed 30 Sep 202606:07 UTC28d ago
    Peak
    5
    Crowd
    –
    Lasted
    1.5 days
    Players before
    0
  9. Thu 24 Sep 202606:11 UTC34d ago
    Peak
    2
    Crowd
    halved by day 3
    Lasted
    6 days
    Players before
    0
  10. Fri 18 Sep 202614:16 UTC39d ago
    Peak
    2
    Crowd
    halved by day 1
    Lasted
    5.7 days
    Players before
    2
Open the archive box: 1 earlier wipes
  1. Thu 17 Sep 202613:04 UTC41d ago
    Peak
    5
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 08:21 UTC, in 5d 18h. Its weekly schedule tag · low confidence

4.2 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 2.5

Coming wipes

  1. 5d 18hTue 3 Nov, 08:21 UTC
  2. 8d 5hThu 5 Nov, 19:00 UTCFW
  3. 12d 18hTue 10 Nov, 08:21 UTC
  4. 19d 18hTue 17 Nov, 08:21 UTC
  5. 26d 18hTue 24 Nov, 08:21 UTC
  6. 33d 18hTue 1 Dec, 08:21 UTC
  7. 36d 5hThu 3 Dec, 19:00 UTCFW
  8. 40d 18hTue 8 Dec, 08:21 UTC

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctThu 15 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
0123408:0014:0019:0001:0006:0012:00Wiped Tue 27 Oct, 08:21 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
025507510008:0014:0019:0001:0006:0012:00Wiped Tue 27 Oct, 08:21 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 32% of all ranked servers, top 69% in EU. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

Who runs [Rust.kz] Test?

A rust.kz hostname is published by [Rust.kz] Test and by 1 other server we track, which points to the same operator.

What do the server tags on [Rust.kz] Test mean?

The game's server browser reads these tags published by [Rust.kz] Test: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes weekly; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; EU (Europe): The server browser lists it under Europe. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include [Rust.kz] Test?

These Rust Server History lists include [Rust.kz] Test: European Rust servers and Modded Rust servers: the record. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

The record

Does [Rust.kz] Test run smoothly?

Averaged over the last 48 hours: 95 server fps, with 86 the lowest. Buildings, deployables and everything else in the world came to as many as 81,077 entities. Memory use peaked at 2,806 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does [Rust.kz] Test run?

The recorded build for [Rust.kz] Test is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is [Rust.kz] Test online, and how reliable is it?

The live count shows [Rust.kz] Test online right now. The uptime it reports puts the last restart at about 27 hours ago. 22 of 168 hours, or 13% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is [Rust.kz] Test located?

In Europe, [Rust.kz] Test lists itself with its EU tag. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 89.218.13.150:28015.

Wipe record

What does wipe day look like on [Rust.kz] Test?

2 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 33% of its recent wipes. By day 2.5 it fell below half in the wipes where it did not hold.

What is the wipe schedule on [Rust.kz] Test?

The prediction follows its tag, as too few of [Rust.kz] Test's wipes are on record to confirm its schedule. Due on Tuesday 3 November at 08:21 UTC is its next wipe. 29 hours ago its current world was made. A weekly wipe schedule is published in its tags.

Population

How does [Rust.kz] Test rank against other Rust servers?

Seven days of player hours rank [Rust.kz] Test at #7,109, in the top 32% of all ranked servers; within Europe it is #2,006.

How busy is [Rust.kz] Test?

Of its 10 slots, [Rust.kz] Test currently has 0 filled. A seven-day average of 0 players is recorded, with a peak of 3. The busiest hour of the last 48 was 18:00 UTC, averaging 3 players.

Rules and settings

What are the rules and settings on [Rust.kz] Test?

You will not find a gather rate in the name of [Rust.kz] Test. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. Vanilla is its own description: facepunch's release, unchanged: rates, kits and rules stand as shipped. VAC from Valve is switched on.

Which map does [Rust.kz] Test run?

Seed 1337, size 3,650: such is the procedural map [Rust.kz] Test runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Under map name, the entry reads: Custom Map.

Join record

How do I join [Rust.kz] Test?

Enter client.connect 89.218.13.150:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/STJwd78hZz.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly The server wipes weekly.

Difficulty

^v
Vanilla Facepunch's release, unchanged: rates, kits and rules stand as shipped.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.