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Exhibit no. 15,825Acc. 2026.15825

LAG-TEAM

Rust server · in the archive since 13 September 2026

Offline 89.179.241.141:28015 checked 20d ago

To visit
Players now 0/ 5
0% full
7-day average0peak –
Rank#15,825top 72%
Last wipe26d agoFri 2 Oct, 19:09 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 8 Oct 2026, 22:25 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202618:11 UTC26d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 20 Sep 202616:59 UTC38d ago
    Peak
    1
    Crowd
    halved by day 5
    Lasted
    12 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

12 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 5

The first 48 hours of its last wipes

Fri 2 OctSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on LAG-TEAM mean?

These tags from LAG-TEAM, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include LAG-TEAM?

These Rust Server History lists include LAG-TEAM: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does LAG-TEAM run?

The recorded build for LAG-TEAM is Rust network protocol 2634 and build 166652 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is LAG-TEAM online, and how reliable is it?

The record shows LAG-TEAM offline at this moment, last seen 20 days 9 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is LAG-TEAM located?

There is no region published by LAG-TEAM. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 89.179.241.141:28015.

Wipe log

What does wipe day look like on LAG-TEAM?

At their busiest, its recent wipes drew an average of 1 players. At 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 5 the crowd fell to below half when it did not hold.

What is the wipe schedule on LAG-TEAM?

The record holds too few of LAG-TEAM's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 26 days 13 hours ago.

Population

How does LAG-TEAM rank against other Rust servers?

Player hours over the last seven days put LAG-TEAM at #15,825: a place in the top 72% of all ranked servers.

How busy is LAG-TEAM?

LAG-TEAM is offline at present, having last been seen 20 days 9 hours ago.

Rules and settings

What are the rules and settings on LAG-TEAM?

You will not find a gather rate in the name of LAG-TEAM. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does LAG-TEAM run?

Generated by the game at size 3,700 with seed 420830277, the map on LAG-TEAM is procedural. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join LAG-TEAM?

Entering client.connect 89.179.241.141:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players The server holds 5 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs166652
Build The game build is 166652.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.