Open every day, at every hour Admission free 11,615 servers and 38,895 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 9,971Acc. 2026.9971

Gamed!de

Rust server · in the archive since 2 October 2026

Online 89.163.189.125:28015 checked 6m ago

teams off hardcore
To visit
Players now 0/ 8
0% full
7-day average0peak 1
Rank#9,971top 45%
Last wipe25d agoSat 3 Oct, 07:39 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 07:20 UTCAll times UTC.

The record of each wipe

  1. Sat 3 Oct 202606:40 UTC26d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 2 Oct 202619:09 UTC26d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.5 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Gamed!de mean?

The game's server browser reads these tags published by Gamed!de: gmhardcore (Game mode): The ruleset is hardcore, a harsher one; mp8 (Max players): The server holds 8 slots; ts0 (Group limit): Team play is off here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Gamed!de?

These Rust Server History lists include Gamed!de: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Server entry

Does Gamed!de run smoothly?

Across the last 48 hours it averaged 30 server fps; the low was 30. As many as 67,302 entities were in the world: buildings, deployables and the rest. The highest memory use was 3,181 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Gamed!de run?

The recorded build for Gamed!de is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.

Is Gamed!de online, and how reliable is it?

Gamed!de is listed as online now. The uptime it reports puts the last restart at about 5 days 17 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. The first sighting by Rust Server History was on 2 October 2026.

Where is Gamed!de located?

You will find no region published by Gamed!de. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 89.163.189.125:28015 as the address.

Wipe history

What does wipe day look like on Gamed!de?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Gamed!de?

The record holds too few of Gamed!de's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 25 days 23 hours ago, the current world is what it runs now.

Player counts

How does Gamed!de rank against other Rust servers?

The last seven days of player hours place Gamed!de at #9,971, among the top 45% of all ranked servers.

How busy is Gamed!de?

Of its 8 slots, Gamed!de currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 1. Stored history puts the busiest hour of the past 48 at 16:00 UTC, averaging 0 players.

Rules, map

What are the rules and settings on Gamed!de?

No gather rate is stated in the name of Gamed!de. No group limit is recorded. hardcore is the game mode, The hardest mode Facepunch offers. Fighting and raiding between players are permitted. The Community section of the server browser carries it. The anti-cheat VAC from Valve is active.

Which map does Gamed!de run?

Generated by the game at size 3,500, the map on Gamed!de is procedural.

Join record

How do I join Gamed!de?

Enter client.connect 89.163.189.125:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp8,ptrak,$r?,v2635,gmhardcore,cs168909,ts0

Game

gmhardcore
Game mode The ruleset is hardcore, a harsher one.
mp8
Max players The server holds 8 slots.
ts0
Group limit Team play is off here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.