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Exhibit no. 9,907Acc. 2026.9907

SSS

Rust server · in the archive since 10 October 2026

Offline 88.97.176.250:28015 checked 2d ago

quad moddedoxide
To visit
Players now 1/ 20
5% full
7-day average1peak 1
Rank#9,907top 45%
Last wipe2d agoSun 25 Oct, 21:23 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 25 Oct 2026, 21:30 UTCAll times UTC.

The record of each wipe

  1. Sun 25 Oct 202621:23 UTC2d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Tue 13 Oct 202621:38 UTC14d ago
    Peak
    0
    Crowd
    –
    Lasted
    12 days
    Players before
    0
  3. Mon 12 Oct 202617:44 UTC16d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.2 days
    Players before
    1
  4. Sun 11 Oct 202614:36 UTC17d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    1
  5. Sat 10 Oct 202620:08 UTC18d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sun 25 OctTue 13 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k10 Oct14 Oct17 Oct21 Oct24 Oct28 Oct

Top 45% of all ranked servers, and #495 of the quad servers (top 60%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on SSS mean?

You can see the tags SSS publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp20 (Max players): The server holds 20 slots; ts4 (Group limit): The team cap is 4; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include SSS?

The Rust Server History lists that feature SSS are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

The record

Which version of Rust does SSS run?

On Windows, SSS runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is SSS online, and how reliable is it?

Offline now, SSS was last seen 2 days 22 hours ago. It was up for 7 of 168 hours in the last 7 full days, 4% of the time. 10 October 2026 is when Rust Server History first saw it.

Where is SSS located?

There is no region published by SSS. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 88.97.176.250:28015.

Wipe history

What does wipe day look like on SSS?

1 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on SSS?

There is no next wipe to predict on SSS, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 2 days 22 hours ago, the current world is what it runs now.

Population

How does SSS rank against other Rust servers?

Over seven days of player hours, SSS ranks #9,907, inside the top 45% of all ranked servers. Ranked against other quad servers, it stands at #495.

How busy is SSS?

SSS is offline at present, having last been seen 2 days 22 hours ago. The seven-day average stands at 1 players; the peak is 1.

Rules and settings

What are the rules and settings on SSS?

The name of SSS carries no gather rate. A group may hold 4 players at most (quad). Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does SSS run?

Generated by the game, the map on SSS is procedural.

Join record

How do I join SSS?

Entering client.connect 88.97.176.250:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp20
Max players The server holds 20 slots.
ts4
Group limit The team cap is 4.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.