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Exhibit no. 10,587Acc. 2026.10587

SADNESS

Rust server · in the archive since 6 October 2026

Offline 88.233.17.24:28015 checked 2d ago

To visit
Players now 1/ 1
100% full
7-day average1peak 1
Rank#10,587top 48%
Last wipe2d agoMon 26 Oct, 12:00 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 26 Oct 2026, 12:30 UTCAll times UTC.

The record of each wipe

  1. Mon 26 Oct 202612:00 UTC2d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 22 Oct 202612:10 UTC6d ago
    Peak
    1
    Crowd
    –
    Lasted
    4 days
    Players before
    0
  3. Thu 15 Oct 202611:41 UTC13d ago
    Peak
    1
    Crowd
    held half
    Lasted
    7 days
    Players before
    1
  4. Thu 8 Oct 202610:03 UTC20d ago
    Peak
    1
    Crowd
    –
    Lasted
    7.1 days
    Players before
    0
  5. Tue 6 Oct 202612:20 UTC22d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.9 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctThu 22 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on SADNESS mean?

These tags from SADNESS, read by the game's server browser, are: gmvanilla (Game mode): Vanilla survival is the mode; mp1 (Max players): Slot count: 1; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include SADNESS?

These Rust Server History lists include SADNESS: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Server entry

Which version of Rust does SADNESS run?

Rust network protocol 2635 and build 168909 is the build SADNESS runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is SADNESS online, and how reliable is it?

The record shows SADNESS offline at this moment, last seen 2 days 17 hours ago. Of 168 hours in the last 7 full days, 3 were up: 2% of the time. 6 October 2026 is when Rust Server History first saw it.

Where is SADNESS located?

No region is published by SADNESS. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 88.233.17.24:28015 as the address.

Wipe record

What does wipe day look like on SADNESS?

At their busiest, its recent wipes drew an average of 1 players. At 0 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 100% of its recent wipes.

What is the wipe schedule on SADNESS?

There is no next wipe to predict on SADNESS, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 2 days 17 hours ago its current world was made.

Player counts

How does SADNESS rank against other Rust servers?

Player hours over the last seven days put SADNESS at #10,587: a place in the top 48% of all ranked servers.

How busy is SADNESS?

The last sighting of SADNESS in the live count was 2 days 17 hours ago; it is offline now. Stored history gives a seven-day average of 1 players and a peak of 1.

Rules and settings

What are the rules and settings on SADNESS?

The name of SADNESS carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is active.

Join record

How do I join SADNESS?

Enter client.connect 88.233.17.24:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp1
Max players Slot count: 1.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.