Open every day, at every hour Admission free 11,751 servers and 67,203 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 9,400Acc. 2026.9400

Test Server

Rust server · in the archive since 18 September 2026

Online 88.198.7.190:28115 checked 12m ago

solo vanillamoddedcarbon
To visit
Players now 0/ 10
0% full
7-day average0peak 2
Rank#9,400top 42%
Last wipe6d agoFri 23 Oct, 22:02 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 23:30 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202622:02 UTC6d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep26 Oct29 Oct

Top 42% of all ranked servers, and #179 of the solo servers (top 80%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

Who runs Test Server?

A p-o-t.net hostname is published by Test Server and by 1 other server we track, which points to the same operator.

What do the server tags on Test Server mean?

The game's server browser reads these tags published by Test Server: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts1 (Group limit): The team cap is 1; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Test Server?

The Rust Server History lists that feature Test Server are: Modded Rust servers: the record and Solo Rust servers, on record. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last week.

The record

Does Test Server run smoothly?

40 server fps on average over the last 48 hours, never below 40. Buildings, deployables and everything else in the world came to as many as 61,929 entities. Up to 3,881 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Test Server run?

The recorded build for Test Server is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Test Server online, and how reliable is it?

At this moment Test Server is online. Going by its reported uptime, it restarted about 7 hours ago. It was up for 103 of 168 hours in the last 7 full days, 61% of the time. First seen by Rust Server History on 18 September 2026.

Where is Test Server located?

You will find no region published by Test Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 88.198.7.190:28115.

Wipe log

What does wipe day look like on Test Server?

2 players on average was the busiest its recent wipes drew. At 22 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Test Server?

Its rhythm is not yet clear: too few of Test Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 6 days 1 hours ago, the current world is what it runs now.

Population

How does Test Server rank against other Rust servers?

The last seven days of player hours place Test Server at #9,400, among the top 42% of all ranked servers. Within its group of solo servers, this entry ranks #179.

How busy is Test Server?

Of its 10 slots, Test Server currently has 0 filled. A seven-day average of 0 players is recorded, with a peak of 2.

Rules and settings

What are the rules and settings on Test Server?

You will not find a gather rate in the name of Test Server. Teams are not permitted; the server is solo. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. The server applies the label vanilla: facepunch's release, unchanged: rates, kits and rules stand as shipped. VAC from Valve is switched on.

Which map does Test Server run?

A procedural map of size 4,250 with seed 1234 is what Test Server runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. Its map carries the name: Custom Map.

Joining the server

How do I join Test Server?

Entering client.connect 88.198.7.190:28115 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. You will find its website at https://www.lagcity.eu/.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts1

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts1
Group limit The team cap is 1.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Facepunch's release, unchanged: rates, kits and rules stand as shipped.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.