Open every day, at every hour Admission free 11,806 servers and 70,052 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 6,217Acc. 2026.6217

[EU] RustChimera - DEV

Rust server · in the archive since 13 September 2026

Online 88.198.131.67:21015 checked 12m ago

moddedoxide
To visit
Players now 0/ 40
0% full
7-day average0peak 2
Rank#6,217top 28%
Last wipe27d agoThu 1 Oct, 17:55 UTC · no schedule published
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 12:55 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202617:55 UTC FW27d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on [EU] RustChimera - DEV mean?

You can see the tags [EU] RustChimera - DEV publishes, read by the game's server browser: gmvanilla (Game mode): The mode here is vanilla survival; mp40 (Max players): 40 slots are set on this server; ts6 (Group limit): The team cap is 6; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^t (Tutorial on): Facepunch's tutorial is available here for new players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include [EU] RustChimera - DEV?

These Rust Server History lists include [EU] RustChimera - DEV: Rust tutorial servers: the record, European Rust servers and Modded Rust servers: the record. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Does [EU] RustChimera - DEV run smoothly?

Averaged over the last 48 hours: 107 server fps, with 67 the lowest. As many as 88,290 entities were in the world: buildings, deployables and the rest. Up to 6,766 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does [EU] RustChimera - DEV run?

Rust network protocol 2635 and build 168909 is the build [EU] RustChimera - DEV runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is [EU] RustChimera - DEV online, and how reliable is it?

At this moment [EU] RustChimera - DEV is online. The uptime it reports puts the last restart at about 5 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is [EU] RustChimera - DEV located?

The name of [EU] RustChimera - DEV points to Europe, but no region tag is published. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 88.198.131.67:21015.

Wipe history

What does wipe day look like on [EU] RustChimera - DEV?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 3 hours after the wipe, the crowd peaked.

What is the wipe schedule on [EU] RustChimera - DEV?

The force wipe is the only wipe on [EU] RustChimera - DEV, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. The world it runs now dates from 27 days 19 hours ago.

Player record

How does [EU] RustChimera - DEV rank against other Rust servers?

Player hours over the last seven days put [EU] RustChimera - DEV at #6,217: a place in the top 28% of all ranked servers.

How busy is [EU] RustChimera - DEV?

0 players are on [EU] RustChimera - DEV at present, from 40 slots. Stored history gives a seven-day average of 0 players and a peak of 2.

Rules and settings

What are the rules and settings on [EU] RustChimera - DEV?

No gather rate is stated in the name of [EU] RustChimera - DEV. You may play in groups of up to 6 players. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does [EU] RustChimera - DEV run?

Seed 1337, size 3,550: such is the procedural map [EU] RustChimera - DEV runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. Its map carries the name: Custom Map.

How to join

How do I join [EU] RustChimera - DEV?

Enter client.connect 88.198.131.67:21015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. You will find its website at https://rustchimera.com/.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2635,^t,gmvanilla,cs168909,ts6,^o^z

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp40
Max players 40 slots are set on this server.
ts6
Group limit The team cap is 6.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.