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Exhibit no. 13,578Acc. 2026.13578

Rust Local Test

Rust server · in the archive since 16 September 2026

Offline 88.175.92.131:28015 checked 19d ago

To visit
Players now 1/ 1
100% full
7-day average0peak –
Rank#13,578top 61%
Last wipe23d agoMon 5 Oct, 17:27 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 9 Oct 2026, 23:10 UTCAll times UTC.

The record of each wipe

  1. Mon 5 Oct 202617:27 UTC23d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 1 Oct 202620:37 UTC FW27d ago
    Peak
    1
    Crowd
    held half
    Lasted
    3.9 days
    Players before
    0
  3. Wed 23 Sep 202620:33 UTC35d ago
    Peak
    1
    Crowd
    held half
    Lasted
    8 days
    Players before
    1
  4. Sun 20 Sep 202622:40 UTC38d ago
    Peak
    1
    Crowd
    –
    Lasted
    2.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.9 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctThu 1 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Rust Local Test mean?

The game's server browser reads these tags published by Rust Local Test: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Rust Local Test?

The Rust Server History lists that feature Rust Local Test are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does Rust Local Test run?

The recorded build for Rust Local Test is Rust network protocol 2634 and build 167398 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Rust Local Test online, and how reliable is it?

Offline now, Rust Local Test was last seen 19 days 16 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 16 September 2026.

Where is Rust Local Test located?

No region is published by Rust Local Test. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 88.175.92.131:28015.

Wipe history

What does wipe day look like on Rust Local Test?

At their busiest, its recent wipes drew an average of 1 players. 0 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Rust Local Test?

No next wipe can be predicted: Rust Local Test wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 23 days 21 hours ago, the current world is what it runs now.

Player record

How does Rust Local Test rank against other Rust servers?

Player hours over the last seven days put Rust Local Test at #13,578: a place in the top 61% of all ranked servers.

How busy is Rust Local Test?

No current count exists for Rust Local Test; it was last seen 19 days 16 hours ago.

Rules and settings

What are the rules and settings on Rust Local Test?

The name of Rust Local Test carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Community in the server browser, this community server is listed. The anti-cheat VAC from Valve is active.

Joining the server

How do I join Rust Local Test?

Entering client.connect 88.175.92.131:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.