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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 9,181Acc. 2026.9181

[RUST][PVE] LianYu 4 ever

Rust server, EU · in the archive since 13 September 2026

Online EU 88.152.37.155:28015 checked 11m ago

monthly wipes moddedoxide
To visit
Players now 0/ 40
0% full
7-day average0peak 2
Rank#9,181top 41% · #2196 in EU
Last wipe25d agoSat 3 Oct, 11:25 UTC · monthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 05:00 UTCAll times UTC.

The record of each wipe

  1. Sat 3 Oct 202611:25 UTC25d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 35d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on [RUST][PVE] LianYu 4 ever mean?

You can see the tags [RUST][PVE] LianYu 4 ever publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp40 (Max players): The server holds 40 slots; ts14 (Group limit): A team may hold no more than 14; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include [RUST][PVE] LianYu 4 ever?

These Rust Server History lists include [RUST][PVE] LianYu 4 ever: European Rust servers and Modded Rust servers: the record. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

The record

Does [RUST][PVE] LianYu 4 ever run smoothly?

49 server fps on average over the last 48 hours, never below 7. Buildings, deployables and everything else in the world came to as many as 164,119 entities. Memory use peaked at 5,963 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does [RUST][PVE] LianYu 4 ever run?

Rust network protocol 2635 and build 168909 is the build [RUST][PVE] LianYu 4 ever runs, on Linux. The protocol must match to join, and Steam handles that update.

Is [RUST][PVE] LianYu 4 ever online, and how reliable is it?

The live count shows [RUST][PVE] LianYu 4 ever online right now. About 21 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is [RUST][PVE] LianYu 4 ever located?

In Europe, [RUST][PVE] LianYu 4 ever lists itself with its EU tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 88.152.37.155:28015.

Wipe history

What does wipe day look like on [RUST][PVE] LianYu 4 ever?

An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on [RUST][PVE] LianYu 4 ever?

Once a month [RUST][PVE] LianYu 4 ever wipes, with the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. 25 days 17 hours ago its current world was made. Its tags carry a monthly wipe schedule.

Player counts

How does [RUST][PVE] LianYu 4 ever rank against other Rust servers?

Seven days of player hours rank [RUST][PVE] LianYu 4 ever at #9,181, in the top 41% of all ranked servers; within Europe it is #2,196.

How busy is [RUST][PVE] LianYu 4 ever?

0 players are on [RUST][PVE] LianYu 4 ever at present, from 40 slots. Stored history gives a seven-day average of 0 players and a peak of 2.

Rules, map

What are the rules and settings on [RUST][PVE] LianYu 4 ever?

You will not find a gather rate in the name of [RUST][PVE] LianYu 4 ever. The group limit is 14 players. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.

Which map does [RUST][PVE] LianYu 4 ever run?

Generated by the game at size 5,000 with seed 86329953, the map on [RUST][PVE] LianYu 4 ever is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join [RUST][PVE] LianYu 4 ever?

Enter client.connect 88.152.37.155:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts14,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp40
Max players The server holds 40 slots.
ts14
Group limit A team may hold no more than 14.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly A monthly wipe applies here, as does the force wipe from Facepunch.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.