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Exhibit no. 15,705Acc. 2026.15705

TEST TEST TEST

Rust server · in the archive since 24 September 2026

Offline 87.126.166.148:28025 checked 27d ago

carbon
To visit
Players now 0/ 500
0% full
7-day average0peak –
Rank#15,705top 66%
Last wipe27d agoWed 30 Sep, 12:18 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 30 Sep 2026, 14:45 UTCAll times UTC.

The record of each wipe

  1. Wed 30 Sep 202612:18 UTC27d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Tue 29 Sep 202616:58 UTC28d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.8 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Sep27 Sep29 Sep2 Oct4 Oct7 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on TEST TEST TEST mean?

The game's server browser reads these tags published by TEST TEST TEST: gmrust (Game mode): This server runs standard Rust survival; mp500 (Max players): 500 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include TEST TEST TEST?

The Rust Server History lists that feature TEST TEST TEST are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.

Server entry

Which version of Rust does TEST TEST TEST run?

The recorded build for TEST TEST TEST is Rust network protocol 2633 and build 165217 on Windows. Steam updates your game for you; joining needs the same protocol.

Is TEST TEST TEST online, and how reliable is it?

Offline now, TEST TEST TEST was last seen 27 days 15 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 24 September 2026 is when Rust Server History first saw it.

Where is TEST TEST TEST located?

No region is published by TEST TEST TEST. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 87.126.166.148:28025.

Wipe record

What does wipe day look like on TEST TEST TEST?

1 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on TEST TEST TEST?

Its rhythm is not yet clear: too few of TEST TEST TEST's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 27 days 18 hours ago.

Player counts

How does TEST TEST TEST rank against other Rust servers?

The last seven days of player hours place TEST TEST TEST at #15,705, among the top 66% of all ranked servers.

How busy is TEST TEST TEST?

The last sighting of TEST TEST TEST in the live count was 27 days 15 hours ago; it is offline now.

Map and rules

What are the rules and settings on TEST TEST TEST?

The name of TEST TEST TEST carries no gather rate. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. The Community section of the server browser carries it. The plugin count is Carbon. VAC from Valve is switched on.

Which map does TEST TEST TEST run?

Seed 1337, size 4,096: such is the procedural map TEST TEST TEST runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: Custom Map.

Joining the server

How do I join TEST TEST TEST?

Press F1 in Rust to open the console, then enter client.connect 87.126.166.148:28025 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp500
Max players 500 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.