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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 14,809Acc. 2026.14809

too_mars

Rust server · in the archive since 11 October 2026

Offline 86.82.133.235:28015 checked 17d ago

To visit
Players now 1/ 5
20% full
7-day average0peak –
Rank#14,809top 67%
Last wipe17d agoSun 11 Oct, 06:21 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on too_mars mean?

You can see the tags too_mars publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include too_mars?

These Rust Server History lists include too_mars: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does too_mars run?

Rust network protocol 2634 and build 167398 is the build too_mars runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is too_mars online, and how reliable is it?

too_mars was last seen 17 days 18 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. 11 October 2026 is when Rust Server History first saw it.

Where is too_mars located?

There is no region published by too_mars. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 86.82.133.235:28015.

Wipe history

What is the wipe schedule on too_mars?

The rhythm of too_mars cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 17 days 18 hours ago.

Player record

How does too_mars rank against other Rust servers?

The last seven days of player hours place too_mars at #14,809, among the top 67% of all ranked servers.

How busy is too_mars?

The last sighting of too_mars in the live count was 17 days 18 hours ago; it is offline now.

Map and rules

What are the rules and settings on too_mars?

You will not find a gather rate in the name of too_mars. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.

Which map does too_mars run?

A procedural map is what too_mars runs; the game generates it.

Joining the server

How do I join too_mars?

Entering client.connect 86.82.133.235:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp5
Max players The server holds 5 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.