Open every day, at every hour Admission free 11,806 servers and 74,886 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,348Acc. 2026.15348

cdogservers.net - Public

Rust server · in the archive since 21 October 2026

Online 86.135.82.110:28015 checked 5m ago

To visit
Players now 0/ 400
0% full
7-day average0peak –
Rank#15,348top 69%
Last wipe8d agoTue 20 Oct, 00:44 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123422:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on cdogservers.net - Public mean?

You can see the tags cdogservers.net - Public publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp400 (Max players): 400 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include cdogservers.net - Public?

These Rust Server History lists include cdogservers.net - Public: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Does cdogservers.net - Public run smoothly?

92 server fps on average over the last 48 hours, never below 64. As many as 209,347 entities were in the world: buildings, deployables and the rest. Memory use peaked at 4,154 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does cdogservers.net - Public run?

The recorded build for cdogservers.net - Public is Rust network protocol 2634 and build 167781 on Windows. Steam updates your game for you; joining needs the same protocol.

Is cdogservers.net - Public online, and how reliable is it?

cdogservers.net - Public is listed as online now. About 18 hours ago is when it last restarted, judged by the uptime it reports. It was up for 137 of 144 hours in the last 6 full days, 95% of the time. First seen by Rust Server History on 21 October 2026.

Where is cdogservers.net - Public located?

You will find no region published by cdogservers.net - Public. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 86.135.82.110:28015.

Wipe history

What is the wipe schedule on cdogservers.net - Public?

The rhythm of cdogservers.net - Public cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 8 days 20 hours ago, the current world is what it runs now.

Player counts

How does cdogservers.net - Public rank against other Rust servers?

Player hours over the last seven days put cdogservers.net - Public at #15,348: a place in the top 69% of all ranked servers.

How busy is cdogservers.net - Public?

Against 400 slots, cdogservers.net - Public records 0 players right now. An average of 0 players is recorded across the last seven days.

Rules, map

What are the rules and settings on cdogservers.net - Public?

No gather rate is stated in the name of cdogservers.net - Public. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does cdogservers.net - Public run?

Seed 1337, size 6,000: such is the procedural map cdogservers.net - Public runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join cdogservers.net - Public?

Press F1 in Rust to open the console, then enter client.connect 86.135.82.110:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp400,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp400
Max players 400 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.