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Exhibit no. 4,862Acc. 2026.4862

Rust Development Server

Rust server · in the archive since 13 October 2026

Offline 86.120.159.44:28015 checked 5h ago

To visit
Players now 1/ 3
33% full
7-day average1peak 1
Rank#4,862top 22%
Last wipe4d agoFri 23 Oct, 18:35 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 28 Oct 2026, 07:00 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202618:35 UTC4d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 22 Oct 202617:52 UTC5d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    1
  3. Tue 20 Oct 202614:58 UTC7d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.1 days
    Players before
    1
  4. Tue 20 Oct 202607:50 UTC8d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1
  5. Sat 17 Oct 202617:24 UTC10d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.6 days
    Players before
    1
  6. Sat 17 Oct 202605:18 UTC11d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.5 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75113:0019:0009:0013:0018:0007:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Rust Development Server mean?

These tags from Rust Development Server, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp3 (Max players): 3 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Rust Development Server?

These Rust Server History lists include Rust Development Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server record

Which version of Rust does Rust Development Server run?

On Windows, Rust Development Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is Rust Development Server online, and how reliable is it?

The record shows Rust Development Server offline at this moment, last seen 5 hours ago. Of 168 hours in the last 7 full days, 57 were up: 34% of the time. The first sighting by Rust Server History was on 13 October 2026.

Where is Rust Development Server located?

No region is published by Rust Development Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 86.120.159.44:28015 as the address.

Wipe record

What does wipe day look like on Rust Development Server?

1 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Rust Development Server?

There is no next wipe to predict on Rust Development Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 4 days 17 hours ago, the current world is what it runs now.

Player counts

How does Rust Development Server rank against other Rust servers?

Over seven days of player hours, Rust Development Server ranks #4,862, inside the top 22% of all ranked servers.

How busy is Rust Development Server?

No current count exists for Rust Development Server; it was last seen 5 hours ago. Stored history gives a seven-day average of 1 players and a peak of 1. Stored history puts the busiest hour of the past 48 at 13:00 UTC, averaging 1 players.

Rules, map

What are the rules and settings on Rust Development Server?

You will not find a gather rate in the name of Rust Development Server. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. The anti-cheat VAC from Valve is disabled.

Which map does Rust Development Server run?

Generated by the game, the map on Rust Development Server is procedural.

Join record

How do I join Rust Development Server?

Press F1 in Rust to open the console, then enter client.connect 86.120.159.44:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp3
Max players 3 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.