Open every day, at every hour Admission free 11,826 servers and 91,935 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,515Acc. 2026.15515

Tin & Blood

Rust server · in the archive since 20 September 2026

Offline 85.72.243.22:35005 checked 37d ago

To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,515no region published
Last wipe45d agoFri 11 Sep, 20:46 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Tin & Blood mean?

These tags from Tin & Blood, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): This server runs game build 164530; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Tin & Blood?

These Rust Server History lists include Tin & Blood: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Which version of Rust does Tin & Blood run?

On Linux, Tin & Blood runs Rust network protocol 2633 and build 164530. The protocol must match to join, and Steam handles that update.

Is Tin & Blood online, and how reliable is it?

Offline now, Tin & Blood was last seen 37 days ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 20 September 2026.

Where is Tin & Blood located?

There is no region published by Tin & Blood. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 85.72.243.22:35005.

Wipe record

What is the wipe schedule on Tin & Blood?

Its rhythm is not yet clear: too few of Tin & Blood's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 45 days 19 hours ago its current world was made.

Population

How does Tin & Blood rank against other Rust servers?

The last seven days of player hours place Tin & Blood at #15,515, among the top – of all ranked servers.

How busy is Tin & Blood?

Tin & Blood is offline at present, having last been seen 37 days ago.

Rules and settings

What are the rules and settings on Tin & Blood?

The name of Tin & Blood carries no gather rate. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. Under Community in the server browser, this community server is listed. The anti-cheat VAC from Valve is active.

Which map does Tin & Blood run?

The game generates the map on Tin & Blood, which is procedural.

Joining the server

How do I join Tin & Blood?

Press F1 in Rust to open the console, then enter client.connect 85.72.243.22:35005 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs164530
Build This server runs game build 164530.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.