Open every day, at every hour Admission free 11,882 servers and 96,098 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,491Acc. 2026.15491

Tin & Blood

Rust server · in the archive since 19 September 2026

Offline 85.72.240.52:35005 checked 37d ago

To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,491top 69%
Last wipe45d agoFri 11 Sep, 20:46 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Tin & Blood mean?

These tags from Tin & Blood, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Your game must run protocol 2633 to join; cs164530 (Build): The game build is 164530; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Tin & Blood?

The Rust Server History lists that feature Tin & Blood are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Which version of Rust does Tin & Blood run?

The recorded build for Tin & Blood is Rust network protocol 2633 and build 164530 on Linux. The protocol must match to join, and Steam handles that update.

Is Tin & Blood online, and how reliable is it?

Tin & Blood was last seen 37 days 3 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 19 September 2026.

Where is Tin & Blood located?

No region is published by Tin & Blood. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 85.72.240.52:35005.

Wipe history

What is the wipe schedule on Tin & Blood?

Its rhythm is not yet clear: too few of Tin & Blood's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 45 days 21 hours ago, the current world is what it runs now.

Player record

How does Tin & Blood rank against other Rust servers?

Player hours over the last seven days put Tin & Blood at #15,491: a place in the top 69% of all ranked servers.

How busy is Tin & Blood?

Tin & Blood is offline at present, having last been seen 37 days 3 hours ago.

Rules and settings

What are the rules and settings on Tin & Blood?

The name of Tin & Blood carries no gather rate. At 8 players, the group limit matches the game's default. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.

Which map does Tin & Blood run?

A procedural map of size 6,000 with seed 1789661113 is what Tin & Blood runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join Tin & Blood?

Entering client.connect 85.72.240.52:35005 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players 100 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol Your game must run protocol 2633 to join.
cs164530
Build The game build is 164530.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.