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Exhibit no. 15,325Acc. 2026.15325

Eternal Rust | DEV

Rust server · in the archive since 19 October 2026

Offline 85.72.131.173:28015 checked 8d ago

moddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,325top 70%
Last wipe26d agoThu 1 Oct, 19:33 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Eternal Rust | DEV mean?

The game's server browser reads these tags published by Eternal Rust | DEV: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts6 (Group limit): Teams are capped at 6; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Eternal Rust | DEV?

These Rust Server History lists include Eternal Rust | DEV: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does Eternal Rust | DEV run?

The recorded build for Eternal Rust | DEV is Rust network protocol 2634 and build 167781 on Windows. Steam updates your game for you; joining needs the same protocol.

Is Eternal Rust | DEV online, and how reliable is it?

The record shows Eternal Rust | DEV offline at this moment, last seen 8 days 9 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 19 October 2026.

Where is Eternal Rust | DEV located?

No region is published by Eternal Rust | DEV. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 85.72.131.173:28015.

Wipe history

What is the wipe schedule on Eternal Rust | DEV?

The rhythm of Eternal Rust | DEV cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 26 days 2 hours ago.

Player counts

How does Eternal Rust | DEV rank against other Rust servers?

Player hours over the last seven days put Eternal Rust | DEV at #15,325: a place in the top 70% of all ranked servers.

How busy is Eternal Rust | DEV?

Eternal Rust | DEV is offline at present, having last been seen 8 days 9 hours ago.

Map and rules

What are the rules and settings on Eternal Rust | DEV?

The name of Eternal Rust | DEV carries no gather rate. You may play in groups of up to 6 players. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does Eternal Rust | DEV run?

Generated by the game, the map on Eternal Rust | DEV is procedural.

How to join

How do I join Eternal Rust | DEV?

Entering client.connect 85.72.131.173:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts6,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server holds 100 slots.
ts6
Group limit Teams are capped at 6.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.