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Exhibit no. 15,885Acc. 2026.15885

Eternal Rust | DEV

Rust server · in the archive since 23 September 2026

Offline 85.72.131.117:28015 checked 19d ago

moddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,885top 72%
Last wipe26d agoThu 1 Oct, 19:33 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 8 Oct 2026, 09:40 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202619:21 UTC FW26d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Wed 23 Sep 202609:57 UTC34d ago
    Peak
    1
    Crowd
    held half
    Lasted
    8.4 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

8.4 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k23 Sep27 Sep2 Oct6 Oct11 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Eternal Rust | DEV mean?

The game's server browser reads these tags published by Eternal Rust | DEV: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): The server holds 100 slots; ts6 (Group limit): A team may hold no more than 6; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167058 (Build): This server runs game build 167058; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Eternal Rust | DEV?

The Rust Server History lists that feature Eternal Rust | DEV are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does Eternal Rust | DEV run?

On Windows, Eternal Rust | DEV runs Rust network protocol 2634 and build 167058. The protocol must match to join, and Steam handles that update.

Is Eternal Rust | DEV online, and how reliable is it?

Offline now, Eternal Rust | DEV was last seen 19 days 10 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 23 September 2026.

Where is Eternal Rust | DEV located?

You will find no region published by Eternal Rust | DEV. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 85.72.131.117:28015.

Wipe log

What does wipe day look like on Eternal Rust | DEV?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 37 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Eternal Rust | DEV?

The rhythm of Eternal Rust | DEV cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 26 days ago.

Player record

How does Eternal Rust | DEV rank against other Rust servers?

Over seven days of player hours, Eternal Rust | DEV ranks #15,885, inside the top 72% of all ranked servers.

How busy is Eternal Rust | DEV?

Eternal Rust | DEV is offline at present, having last been seen 19 days 10 hours ago.

Map and rules

What are the rules and settings on Eternal Rust | DEV?

No gather rate is stated in the name of Eternal Rust | DEV. The group limit is 6 players. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does Eternal Rust | DEV run?

A procedural map is what Eternal Rust | DEV runs; the game generates it.

How to join

How do I join Eternal Rust | DEV?

Press F1 in Rust to open the console, then enter client.connect 85.72.131.117:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts6,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players The server holds 100 slots.
ts6
Group limit A team may hold no more than 6.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167058
Build This server runs game build 167058.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.