Open every day, at every hour Admission free 11,617 servers and 32,693 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 5,990Acc. 2026.5990

locServ47

Rust server · in the archive since 23 September 2026

Online 85.236.190.20:28015 checked 6m ago

To visit
Players now 0/ 20
0% full
7-day average0peak 3
Rank#5,990top 27%
Last wipe25d agoSat 3 Oct, 06:17 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 05:55 UTCAll times UTC.

The record of each wipe

  1. Sat 3 Oct 202606:11 UTC25d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75107:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k23 Sep30 Sep7 Oct15 Oct22 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on locServ47 mean?

The game's server browser reads these tags published by locServ47: gmvanilla (Game mode): The mode here is vanilla survival; mp20 (Max players): 20 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include locServ47?

The Rust Server History lists that feature locServ47 are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The record

Does locServ47 run smoothly?

Averaged over the last 48 hours: 185 server fps, with 143 the lowest. As many as 48,485 entities were in the world: buildings, deployables and the rest. Up to 2,330 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does locServ47 run?

The recorded build for locServ47 is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.

Is locServ47 online, and how reliable is it?

locServ47 is listed as online now. Going by its reported uptime, it restarted about 4 days 22 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 23 September 2026.

Where is locServ47 located?

There is no region published by locServ47. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 85.236.190.20:28015.

Wipe log

What does wipe day look like on locServ47?

An average peak of 3 players was drawn by its recent wipes. 29 hours into the latest wipe the crowd peaked.

What is the wipe schedule on locServ47?

The record holds too few of locServ47's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 25 days 23 hours ago its current world was made.

Player counts

How does locServ47 rank against other Rust servers?

The last seven days of player hours place locServ47 at #5,990, among the top 27% of all ranked servers.

How busy is locServ47?

0 players are on locServ47 at present, from 20 slots. The seven-day average stands at 0 players; the peak is 3. An average of 1 players at 07:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on locServ47?

The name of locServ47 carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. Under Community in the server browser, this community server is listed. The anti-cheat VAC from Valve is active.

Which map does locServ47 run?

Seed 3221155, size 3,000: such is the procedural map locServ47 runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join locServ47?

Press F1 in Rust to open the console, then enter client.connect 85.236.190.20:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp20
Max players 20 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.