Open every day, at every hour Admission free 11,733 servers and 61,573 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 6,941Acc. 2026.6941

Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]

Rust server · in the archive since 13 September 2026

Online 85.233.150.44:35025 checked 10m ago

2x moddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak 1
Rank#6,941top 31%
Last wipe12d agoFri 16 Oct, 11:50 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 11:10 UTCAll times UTC.

The record of each wipe

  1. Fri 16 Oct 202611:50 UTC12d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 2 Oct 202612:58 UTC26d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    14 days
    Players before
    0
  3. Sat 19 Sep 202611:22 UTC39d ago
    Peak
    3
    Crowd
    halved by day 9
    Lasted
    13.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.5 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 5.5

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 47 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] mean?

You can see the tags Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

These Rust Server History lists include Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]: 2x Rust servers: the record and Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

The record

Does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] run smoothly?

Averaged over the last 48 hours: 60 server fps, with 58 the lowest. Buildings, deployables and everything else in the world came to as many as 83,222 entities. Up to 3,872 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] run?

On Linux, Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] online, and how reliable is it?

At this moment Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] is online. Going by its reported uptime, it restarted about 2 days 9 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] located?

You will find no region published by Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 85.233.150.44:35025.

Wipe history

What does wipe day look like on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

2 players on average was the busiest its recent wipes drew. 47 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 5.5 in those wipes where it didn't hold.

What is the wipe schedule on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

There is no next wipe to predict on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10], which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 12 days 23 hours ago.

Population

How does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] rank against other Rust servers?

The last seven days of player hours place Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] at #6,941, among the top 31% of all ranked servers.

How busy is Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

Of its 100 slots, Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] currently has 0 filled. A seven-day average of 0 players is recorded, with a peak of 1. An average of 1 players at 00:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

You can read a 2x gather rate in the name of Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]. At 8 players, the group limit matches the game's default. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] run?

A procedural map of size 3,700 with seed 1595316433 is what Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

How to join

How do I join Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

Enter client.connect 85.233.150.44:35025 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. http://cloudrust.ru/ is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players Slot count: 100.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.