Open every day, at every hour Admission free 11,727 servers and 59,874 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,323Acc. 2026.15323

Kosls

Rust server · in the archive since 13 September 2026

Online 85.190.162.19:10100 checked 10m ago

To visit
Players now 0/ 20
0% full
7-day average0peak –
Rank#15,323top 69%
Last wipe27d agoThu 1 Oct, 17:55 UTC · no schedule published
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 10:50 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202617:55 UTC FW27d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123412:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Folder 2

Server performance

02.557.51012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Kosls mean?

The game's server browser reads these tags published by Kosls: gmvanilla (Game mode): This server runs vanilla survival; mp20 (Max players): Slot count: 20; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Kosls?

These Rust Server History lists include Kosls: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The record

Does Kosls run smoothly?

Across the last 48 hours it averaged 10 server fps; the low was 9. Buildings, deployables and everything else in the world came to as many as 92,693 entities. Up to 2,415 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Kosls run?

On Windows, Kosls runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is Kosls online, and how reliable is it?

Kosls is listed as online now. About 6 hours ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is Kosls located?

You will find no region published by Kosls. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 85.190.162.19:10100.

Wipe record

What does wipe day look like on Kosls?

An average peak of 0 players was drawn by its recent wipes. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Kosls?

Kosls wipes with the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Made 27 days 17 hours ago, the current world is what it runs now.

Player counts

How does Kosls rank against other Rust servers?

Over seven days of player hours, Kosls ranks #15,323, inside the top 69% of all ranked servers.

How busy is Kosls?

Of its 20 slots, Kosls currently has 0 filled. The seven-day average for this entry is 0 players.

Rules, map

What are the rules and settings on Kosls?

You will not find a gather rate in the name of Kosls. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does Kosls run?

Generated by the game at size 4,000 with seed 6738, the map on Kosls is procedural. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join Kosls?

Press F1 in Rust to open the console, then enter client.connect 85.190.162.19:10100 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp20
Max players Slot count: 20.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.