This server publishes no banner
Exhibit no. 3,825Acc. 2026.3825
[AU] Dead Signal | Monthly
Rust server · in the archive since 22 October 2026
Online 85.155.189.54:28015 checked 10m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on [AU] Dead Signal | Monthly mean?
The game's server browser reads these tags published by [AU] Dead Signal | Monthly: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include [AU] Dead Signal | Monthly?
The Rust Server History lists that feature [AU] Dead Signal | Monthly are: Oceania Rust servers on record and Modded Rust servers: the record. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server entry
Does [AU] Dead Signal | Monthly run smoothly?
Averaged over the last 48 hours: 99 server fps, with 37 the lowest. Buildings, deployables and everything else in the world came to as many as 48,467 entities. The highest memory use was 2,143 MB. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does [AU] Dead Signal | Monthly run?
The recorded build for [AU] Dead Signal | Monthly is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.
Is [AU] Dead Signal | Monthly online, and how reliable is it?
The live count shows [AU] Dead Signal | Monthly online right now. Going by its reported uptime, it restarted about 7 hours ago. Of 144 hours in the last 6 full days, 142 were up: 99% of the time. 22 October 2026 is when Rust Server History first saw it.
Where is [AU] Dead Signal | Monthly located?
Its name points to Oceania, though [AU] Dead Signal | Monthly publishes no region tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 85.155.189.54:28015.
Wipe log
What is the wipe schedule on [AU] Dead Signal | Monthly?
The rhythm of [AU] Dead Signal | Monthly cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 15 days ago its current world was made.
Population
How does [AU] Dead Signal | Monthly rank against other Rust servers?
The last seven days of player hours place [AU] Dead Signal | Monthly at #3,825, among the top 17% of all ranked servers.
How busy is [AU] Dead Signal | Monthly?
0 players are on [AU] Dead Signal | Monthly at present, from 50 slots. Stored history gives a seven-day average of 1 players and a peak of 5. The busiest hour of the last 48 was 09:00 UTC, averaging 1 players.
Rules and settings
What are the rules and settings on [AU] Dead Signal | Monthly?
No gather rate is stated in the name of [AU] Dead Signal | Monthly. No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. The anti-cheat VAC from Valve is active.
Which map does [AU] Dead Signal | Monthly run?
Generated by the game at size 3,000 with seed 12345, the map on [AU] Dead Signal | Monthly is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Join record
How do I join [AU] Dead Signal | Monthly?
Entering client.connect 85.155.189.54:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://radiantplay.com.au is its website.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.