Open every day, at every hour Admission free 11,844 servers and 93,434 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,379Acc. 2026.15379

4Netplayers 311023

Rust server · in the archive since 13 September 2026

Online 85.14.211.6:20000 checked 11m ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,379top 70%
Last wipe21d agoMon 5 Oct, 22:12 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 16:30 UTCAll times UTC.

The record of each wipe

  1. Mon 5 Oct 202622:12 UTC21d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 4 Oct 202603:10 UTC23d ago
    Peak
    0
    Crowd
    –
    Lasted
    1.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.8 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123417:0000:0008:0000:0008:0015:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304017:0000:0008:0000:0008:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on 4Netplayers 311023 mean?

You can see the tags 4Netplayers 311023 publishes, read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include 4Netplayers 311023?

These Rust Server History lists include 4Netplayers 311023: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Does 4Netplayers 311023 run smoothly?

Averaged over the last 48 hours: 30 server fps, with 29 the lowest. As many as 89,634 entities were in the world: buildings, deployables and the rest. The highest memory use was 3,491 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does 4Netplayers 311023 run?

On Linux, 4Netplayers 311023 runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is 4Netplayers 311023 online, and how reliable is it?

At this moment 4Netplayers 311023 is online. Going by its reported uptime, it restarted about 11 hours ago. Of 168 hours in the last 7 full days, 159 were up: 95% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is 4Netplayers 311023 located?

There is no region published by 4Netplayers 311023. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 85.14.211.6:20000 as the address.

Wipe log

What does wipe day look like on 4Netplayers 311023?

0 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on 4Netplayers 311023?

The record holds too few of 4Netplayers 311023's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 21 days 18 hours ago, the current world is what it runs now.

Player record

How does 4Netplayers 311023 rank against other Rust servers?

Over seven days of player hours, 4Netplayers 311023 ranks #15,379, inside the top 70% of all ranked servers.

How busy is 4Netplayers 311023?

Of its 10 slots, 4Netplayers 311023 currently has 0 filled. The seven-day average for this entry is 0 players.

Rules, map

What are the rules and settings on 4Netplayers 311023?

You will not find a gather rate in the name of 4Netplayers 311023. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does 4Netplayers 311023 run?

Seed 1234567890, size 4,000: such is the procedural map 4Netplayers 311023 runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join 4Netplayers 311023?

Enter client.connect 85.14.211.6:20000 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp10
Max players Slot count: 10.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.