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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 7,469Acc. 2026.7469

Gamed!de

Rust server · in the archive since 16 October 2026

Online 85.14.194.247:28015 checked 9m ago

To visit
Players now 0/ 8
0% full
7-day average0peak 1
Rank#7,469top 34%
Last wipe12d agoFri 16 Oct, 16:35 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Gamed!de mean?

These tags from Gamed!de, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp8 (Max players): The server holds 8 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Gamed!de?

The Rust Server History lists that feature Gamed!de are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Does Gamed!de run smoothly?

30 server fps on average over the last 48 hours, never below 15. As many as 31,477 entities were in the world: buildings, deployables and the rest. Memory use peaked at 2,838 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Gamed!de run?

The recorded build for Gamed!de is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Gamed!de online, and how reliable is it?

The live count shows Gamed!de online right now. The uptime it reports puts the last restart at about 5 days 11 hours ago. It was up for 139 of 168 hours in the last 7 full days, 83% of the time. The first sighting by Rust Server History was on 16 October 2026.

Where is Gamed!de located?

No region is published by Gamed!de. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 85.14.194.247:28015.

Wipe log

What is the wipe schedule on Gamed!de?

The rhythm of Gamed!de cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 12 days 9 hours ago its current world was made.

Player counts

How does Gamed!de rank against other Rust servers?

Player hours over the last seven days put Gamed!de at #7,469: a place in the top 34% of all ranked servers.

How busy is Gamed!de?

Against 8 slots, Gamed!de records 0 players right now. A seven-day average of 0 players is recorded, with a peak of 1.

Map and rules

What are the rules and settings on Gamed!de?

The name of Gamed!de carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does Gamed!de run?

A procedural map of size 2,500 with seed 6738 is what Gamed!de runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join Gamed!de?

Entering client.connect 85.14.194.247:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp8
Max players The server holds 8 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.