Open every day, at every hour Admission free 11,642 servers and 49,122 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,396Acc. 2026.15396

Gamed!de

Rust server · in the archive since 20 October 2026

Online 85.14.194.222:28015 checked 11m ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,396top 69%
Last wipe7d agoTue 20 Oct, 23:40 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Gamed!de mean?

These tags from Gamed!de, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Gamed!de?

The Rust Server History lists that feature Gamed!de are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The record

Does Gamed!de run smoothly?

30 server fps on average over the last 48 hours, never below 30. As many as 31,162 entities were in the world: buildings, deployables and the rest. Up to 2,260 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Gamed!de run?

On Linux, Gamed!de runs Rust network protocol 2634 and build 167781. The protocol must match to join, and Steam handles that update.

Is Gamed!de online, and how reliable is it?

Gamed!de is listed as online now. The uptime it reports puts the last restart at about 7 days 7 hours ago. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. 20 October 2026 is when Rust Server History first saw it.

Where is Gamed!de located?

No region is published by Gamed!de. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 85.14.194.222:28015.

Wipe log

What is the wipe schedule on Gamed!de?

Its rhythm is not yet clear: too few of Gamed!de's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 7 days 9 hours ago its current world was made.

Player record

How does Gamed!de rank against other Rust servers?

Player hours over the last seven days put Gamed!de at #15,396: a place in the top 69% of all ranked servers.

How busy is Gamed!de?

0 players are on Gamed!de at present, from 10 slots. Stored history gives a seven-day average of 0 players.

Rules, map

What are the rules and settings on Gamed!de?

No gather rate is stated in the name of Gamed!de. At 8 players, the group limit matches the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. The Community section of the server browser carries it. VAC from Valve is switched on.

Which map does Gamed!de run?

A procedural map of size 2,500 with seed 6738 is what Gamed!de runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join Gamed!de?

Press F1 in Rust to open the console, then enter client.connect 85.14.194.222:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.