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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 13,637Acc. 2026.13637

Private Shack

Rust server · in the archive since 8 October 2026

Offline 84.240.42.178:28015 checked 20d ago

To visit
Players now 1/ 10
10% full
7-day average0peak –
Rank#13,637top 62%
Last wipe20d agoThu 8 Oct, 14:44 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Private Shack mean?

You can see the tags Private Shack publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167231 (Build): This server runs game build 167231; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Private Shack?

These Rust Server History lists include Private Shack: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does Private Shack run?

The recorded build for Private Shack is Rust network protocol 2634 and build 167231 on Windows. The protocol must match to join, and Steam handles that update.

Is Private Shack online, and how reliable is it?

Private Shack was last seen 20 days 1 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 8 October 2026.

Where is Private Shack located?

There is no region published by Private Shack. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 84.240.42.178:28015.

Wipe log

What is the wipe schedule on Private Shack?

Its rhythm is not yet clear: too few of Private Shack's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 20 days 11 hours ago its current world was made.

Player counts

How does Private Shack rank against other Rust servers?

Player hours over the last seven days put Private Shack at #13,637: a place in the top 62% of all ranked servers.

How busy is Private Shack?

The last sighting of Private Shack in the live count was 20 days 1 hours ago; it is offline now.

Rules, map

What are the rules and settings on Private Shack?

The name of Private Shack carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is active.

Which map does Private Shack run?

A procedural map is what Private Shack runs; the game generates it.

Joining the server

How do I join Private Shack?

Enter client.connect 84.240.42.178:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167231
Build This server runs game build 167231.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.