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Exhibit no. 12,550Acc. 2026.12550
Operational Control Center
Rust server · in the archive since 23 October 2026
Offline 84.174.76.43:28015 checked 4d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Operational Control Center mean?
The game's server browser reads these tags published by Operational Control Center: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^p (PvE): Player combat is off: the world is the threat; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Operational Control Center?
These Rust Server History lists include Operational Control Center: Modded Rust servers: the record and Rust PvE servers, on record. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
The record
Which version of Rust does Operational Control Center run?
Rust network protocol 2635 and build 168909 is the build Operational Control Center runs, on Windows. Steam updates your game for you; joining needs the same protocol.
Is Operational Control Center online, and how reliable is it?
Offline now, Operational Control Center was last seen 4 days 9 hours ago. It was up for 0 of 72 hours in the last 3 full days, 0% of the time. The first sighting by Rust Server History was on 23 October 2026.
Where is Operational Control Center located?
There is no region published by Operational Control Center. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 84.174.76.43:28015 as the address.
Wipe record
What is the wipe schedule on Operational Control Center?
The rhythm of Operational Control Center cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 4 days 10 hours ago its current world was made.
Player counts
How does Operational Control Center rank against other Rust servers?
The last seven days of player hours place Operational Control Center at #12,550, among the top 57% of all ranked servers.
How busy is Operational Control Center?
No current count exists for Operational Control Center; it was last seen 4 days 9 hours ago. Stored history gives a seven-day average of 1 players and a peak of 1.
Rules, map
What are the rules and settings on Operational Control Center?
The name of Operational Control Center carries no gather rate. No group may exceed 8 players, the default set by the game. pve is the game mode, player combat is not allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. VAC from Valve is switched on.
Which map does Operational Control Center run?
Generated by the game, the map on Operational Control Center is procedural.
Joining the server
How do I join Operational Control Center?
Enter client.connect 84.174.76.43:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp5,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8
Game
gmrust
mp5
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.