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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,477Acc. 2026.15477

Development Server

Rust server · in the archive since 23 September 2026

Offline 83.202.236.30:28015 checked 34d ago

To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,477top 71%
Last wipe34d agoWed 23 Sep, 18:26 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Development Server mean?

The game's server browser reads these tags published by Development Server: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs165217 (Build): The game build is 165217; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Development Server?

These Rust Server History lists include Development Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Which version of Rust does Development Server run?

The recorded build for Development Server is Rust network protocol 2633 and build 165217 on Windows. The protocol must match to join, and Steam handles that update.

Is Development Server online, and how reliable is it?

Development Server was last seen 34 days 9 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 23 September 2026.

Where is Development Server located?

No region is published by Development Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 83.202.236.30:28015.

Wipe record

What is the wipe schedule on Development Server?

The rhythm of Development Server cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 34 days 9 hours ago its current world was made.

Player counts

How does Development Server rank against other Rust servers?

The last seven days of player hours place Development Server at #15,477, among the top 71% of all ranked servers.

How busy is Development Server?

The last sighting of Development Server in the live count was 34 days 9 hours ago; it is offline now.

Map and rules

What are the rules and settings on Development Server?

The name of Development Server carries no gather rate. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.

Which map does Development Server run?

Generated by the game, the map on Development Server is procedural.

Join record

How do I join Development Server?

Entering client.connect 83.202.236.30:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs165217
Build The game build is 165217.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.