Open every day, at every hour Admission free 11,750 servers and 59,433 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 7,135Acc. 2026.7135

Procedural Map

Rust server · in the archive since 13 September 2026

Online 83.147.29.183:28025 checked 9m ago

moddedoxidepve
To visit
Players now 0/ 100
0% full
7-day average0peak 1
Rank#7,135top 32%
Last wipe25d agoFri 2 Oct, 06:07 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 23:06 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202606:07 UTC25d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Procedural Map mean?

You can see the tags Procedural Map publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Procedural Map?

These Rust Server History lists include Procedural Map: Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Does Procedural Map run smoothly?

Across the last 48 hours it averaged 29 server fps; the low was 5. As many as 80,134 entities were in the world: buildings, deployables and the rest. Memory use peaked at 2,420 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Procedural Map run?

The recorded build for Procedural Map is Rust network protocol 2635 and build 166652 on Windows. Steam updates your game for you; joining needs the same protocol.

Is Procedural Map online, and how reliable is it?

Procedural Map is listed as online now. Going by its reported uptime, it restarted about 18 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Procedural Map located?

No region is published by Procedural Map. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 83.147.29.183:28025.

Wipe history

What does wipe day look like on Procedural Map?

At their busiest, its recent wipes drew an average of 3 players. 38 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Procedural Map?

The record holds too few of Procedural Map's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 25 days 17 hours ago, the current world is what it runs now.

Population

How does Procedural Map rank against other Rust servers?

Over seven days of player hours, Procedural Map ranks #7,135, inside the top 32% of all ranked servers.

How busy is Procedural Map?

0 players are on Procedural Map at present, from 100 slots. Stored history gives a seven-day average of 0 players and a peak of 1. Stored history puts the busiest hour of the past 48 at 17:00 UTC, averaging 1 players.

Rules and settings

What are the rules and settings on Procedural Map?

The name of Procedural Map carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as pve, with this note: player combat is not allowed. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does Procedural Map run?

Seed 657663029, size 3,700: such is the procedural map Procedural Map runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join Procedural Map?

Entering client.connect 83.147.29.183:28025 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.