Open every day, at every hour Admission free 11,777 servers and 67,749 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 6,525Acc. 2026.6525

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

Rust server · in the archive since 13 September 2026

Online 82.145.53.15:28017 checked 9m ago

2x weekly wipes moddedcarbonpve
To visit
Players now 0/ 101
0% full
7-day average0peak 1
Rank#6,525top 29%
Last wipe5d agoFri 23 Oct, 14:33 UTC · weekly schedule
Next wipe1d 1hFri 30 Oct, 14:33 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 12:30 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202614:33 UTC5d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 16 Oct 202613:42 UTC12d ago
    Peak
    1
    Crowd
    held half
    Lasted
    7 days
    Players before
    0
  3. Thu 1 Oct 202617:58 UTC FW27d ago
    Peak
    5
    Crowd
    halved by day 3
    Lasted
    14.8 days
    Players before
    1
  4. Fri 18 Sep 202617:29 UTC40d ago
    Peak
    4
    Crowd
    halved by day 3
    Lasted
    13 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 14:33 UTC, in 1d 1h. Its weekly schedule tag · low confidence

13 daysusual gapbetween real wipes
67%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 3

Coming wipes

  1. 1d 1hFri 30 Oct, 14:33 UTC
  2. 7d 6hThu 5 Nov, 19:00 UTCFW
  3. 8d 1hFri 6 Nov, 14:33 UTC
  4. 15d 1hFri 13 Nov, 14:33 UTC
  5. 22d 1hFri 20 Nov, 14:33 UTC
  6. 29d 1hFri 27 Nov, 14:33 UTC
  7. 35d 6hThu 3 Dec, 19:00 UTCFW
  8. 36d 1hFri 4 Dec, 14:33 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] mean?

You can see the tags RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes, read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp101 (Max players): The server holds 101 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^w (Weekly): Wipes fall every week; ^r (Roleplay): This is a roleplay server; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The Rust Server History lists that feature RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] are: 2x Rust servers: the record, Modded Rust servers: the record, Rust PvE servers, on record, Rust roleplay servers on record and Rust servers with zombies in the name. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

The record

Does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run smoothly?

121 server fps on average over the last 48 hours, never below 7. Buildings, deployables and everything else in the world came to as many as 152,001 entities. Up to 4,424 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?

On Linux, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] online, and how reliable is it?

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is listed as online now. The uptime it reports puts the last restart at about 11 hours ago. 160 of 168 hours, or 95% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] located?

There is no region published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 82.145.53.15:28017.

Wipe history

What does wipe day look like on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

An average peak of 2 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 33% of its recent wipes. The fall below half came by day 3 in those wipes where it didn't hold.

What is the wipe schedule on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The prediction follows its tag, as too few of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s wipes are on record to confirm its schedule. On Friday 30 October at 14:33 UTC its next wipe is due. The world it runs now dates from 5 days 22 hours ago. The tags list a weekly wipe schedule.

Population

How does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] rank against other Rust servers?

Over seven days of player hours, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] ranks #6,525, inside the top 29% of all ranked servers.

How busy is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Against 101 slots, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] records 0 players right now. A seven-day average of 0 players is recorded, with a peak of 1. Stored history puts the busiest hour of the past 48 at 18:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

You can read a 2x gather rate in the name of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. The limit of 8 players per group is the game's default. Under game mode, the entry reads roleplay, jobs and towns under roleplay rules. Plugins or settings alter the game here, and the browser lists the server under Modded. Carbon plugins are running. VAC from Valve is switched on.

Which map does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?

A procedural map of size 5,000 with seed 1939580793 is what RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Under map name, the entry reads: fantomasx.

Joining the server

How do I join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Press F1 in Rust to open the console, then enter client.connect 82.145.53.15:28017 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp101
Max players The server holds 101 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly Wipes fall every week.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.