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Exhibit no. 14,514Acc. 2026.14514
RavenusDev - Map Test
Rust server · in the archive since 13 September 2026
Offline 82.0.139.250:28015 checked 29d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Last seen 15 Sep19:51 16 Sep18:17 22 Sep21:19 28 Sep13:37 28 Sep22:38 29 Sep14:51
a wipe on recordthe monthly force wipeexpectedlast seen, 29 Sep 2026, 15:50 UTCAll times UTC.
The record of each wipe
-
Tue 29 Sep 202614:51 UTC29d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Mon 28 Sep 202622:38 UTC30d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Mon 28 Sep 202613:37 UTC30d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
-
Tue 22 Sep 202621:19 UTC36d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 5.7 days
- Players before
- 1
-
Wed 16 Sep 202618:17 UTC42d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 6.1 days
- Players before
- 1
-
Tue 15 Sep 202619:51 UTC43d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on RavenusDev - Map Test mean?
These tags from RavenusDev - Map Test, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include RavenusDev - Map Test?
The Rust Server History lists that feature RavenusDev - Map Test are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The record
Which version of Rust does RavenusDev - Map Test run?
On Windows, RavenusDev - Map Test runs Rust network protocol 2633 and build 165217. The protocol must match to join, and Steam handles that update.
Is RavenusDev - Map Test online, and how reliable is it?
Offline now, RavenusDev - Map Test was last seen 29 days 14 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.
Where is RavenusDev - Map Test located?
No region is published by RavenusDev - Map Test. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 82.0.139.250:28015 as the address.
Wipe record
What does wipe day look like on RavenusDev - Map Test?
An average peak of 1 players was drawn by its recent wipes. At 0 hours after the latest wipe, the crowd reached its peak.
What is the wipe schedule on RavenusDev - Map Test?
There is no next wipe to predict on RavenusDev - Map Test, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 29 days 15 hours ago, the current world is what it runs now.
Player counts
How does RavenusDev - Map Test rank against other Rust servers?
Player hours over the last seven days put RavenusDev - Map Test at #14,514: a place in the top 61% of all ranked servers.
How busy is RavenusDev - Map Test?
The last sighting of RavenusDev - Map Test in the live count was 29 days 14 hours ago; it is offline now.
Rules and settings
What are the rules and settings on RavenusDev - Map Test?
No gather rate is stated in the name of RavenusDev - Map Test. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.
Joining the server
How do I join RavenusDev - Map Test?
Enter client.connect 82.0.139.250:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp1
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.