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Exhibit no. 13,767Acc. 2026.13767
Production-test-server
Rust server · in the archive since 14 September 2026
Offline 81.141.211.204:28015 checked 22d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
14 Sep Last seen 16 Sep01:02 16 Sep09:10 17 Sep11:41 26 Sep21:43 29 Sep17:24 1 Oct11:42 4 Oct12:11 6 Oct11:03 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectedlast seen, 6 Oct 2026, 13:00 UTCAll times UTC.
The record of each wipe
-
Tue 6 Oct 202611:03 UTC23d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 4 Oct 202612:11 UTC25d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 2 days
- Players before
- 0
-
Thu 1 Oct 202611:42 UTC28d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 3 days
- Players before
- 1
-
Tue 29 Sep 202617:24 UTC29d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1.8 days
- Players before
- 0
-
Sat 26 Sep 202621:43 UTC32d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.8 days
- Players before
- 0
-
Thu 17 Sep 202611:41 UTC42d ago
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 9.4 days
- Players before
- 1
-
Wed 16 Sep 202609:10 UTC43d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 1
-
Wed 16 Sep 202601:02 UTC43d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Production-test-server mean?
The game's server browser reads these tags published by Production-test-server: gmrust (Game mode): This server runs standard Rust survival; mp1 (Max players): 1 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Production-test-server?
These Rust Server History lists include Production-test-server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Server record
Which version of Rust does Production-test-server run?
Rust network protocol 2634 and build 166652 is the build Production-test-server runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Production-test-server online, and how reliable is it?
The record shows Production-test-server offline at this moment, last seen 22 days 23 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 14 September 2026.
Where is Production-test-server located?
No region is published by Production-test-server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 81.141.211.204:28015.
Wipe record
What does wipe day look like on Production-test-server?
1 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 2 it fell below half in the wipes where it did not hold.
What is the wipe schedule on Production-test-server?
Production-test-server wipes with the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 23 days 1 hours ago. The tags list a monthly wipe schedule.
Player record
How does Production-test-server rank against other Rust servers?
The last seven days of player hours place Production-test-server at #13,767, among the top 61% of all ranked servers.
How busy is Production-test-server?
The last sighting of Production-test-server in the live count was 22 days 23 hours ago; it is offline now.
Rules and settings
What are the rules and settings on Production-test-server?
No gather rate is stated in the name of Production-test-server. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. The anti-cheat VAC from Valve is active.
Join record
How do I join Production-test-server?
Entering client.connect 81.141.211.204:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp1,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166652,ts8
Game
gmrust
mp1
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.