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Exhibit no. 11,902Acc. 2026.11902

Map test

Rust server · in the archive since 27 September 2026

Offline 80.93.118.190:28015 checked 8h ago

To visit
Players now 0/ 500
0% full
7-day average1peak 1
Rank#11,902top 53%
Last wipe9h agoThu 29 Oct, 07:51 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 29 Oct 2026, 09:00 UTCAll times UTC.

The record of each wipe

  1. Thu 29 Oct 202607:51 UTC9h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 22 Oct 202612:28 UTC7d ago
    Peak
    1
    Crowd
    –
    Lasted
    –
    Players before
    1
  3. Mon 12 Oct 202608:15 UTC17d ago
    Peak
    2
    Crowd
    held half
    Lasted
    10.2 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctMon 12 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75107:0008:0009:00Wiped Thu 29 Oct, 07:51 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k27 Sep2 Oct14 Oct19 Oct24 Oct29 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Map test mean?

You can see the tags Map test publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Map test?

The Rust Server History lists that feature Map test are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

The record

Which version of Rust does Map test run?

The recorded build for Map test is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.

Is Map test online, and how reliable is it?

Map test was last seen 8 hours ago and is offline right now. 2 of 168 hours, or 1% of the time, over the last 7 full days. 27 September 2026 is when Rust Server History first saw it.

Where is Map test located?

You will find no region published by Map test. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 80.93.118.190:28015.

Wipe record

What does wipe day look like on Map test?

An average peak of 2 players was drawn by its recent wipes. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 100% of its recent wipes.

What is the wipe schedule on Map test?

There is no next wipe to predict on Map test, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 9 hours ago, the current world is what it runs now.

Player record

How does Map test rank against other Rust servers?

Player hours over the last seven days put Map test at #11,902: a place in the top 53% of all ranked servers.

How busy is Map test?

The last sighting of Map test in the live count was 8 hours ago; it is offline now. The seven-day average stands at 1 players; the peak is 1. Stored history puts the busiest hour of the past 48 at 07:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on Map test?

No gather rate is stated in the name of Map test. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. The anti-cheat VAC from Valve is active.

Joining the server

How do I join Map test?

Enter client.connect 80.93.118.190:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp500
Max players The server holds 500 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.