The server's own banner, as it publishes it
Exhibit no. 11,709Acc. 2026.11709
sran' inc. | STAGING (main)
Rust server · in the archive since 13 September 2026
Online 80.242.59.137:35500 checked 7m ago
The timeline
World resets
A new world every few hours; none of these counts as a wipe. Newest first.
The resets on record
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Fri 30 Oct 202601:09 UTC23m ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Fri 30 Oct 202600:25 UTC1h ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Fri 30 Oct 202600:04 UTC1h ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Thu 29 Oct 202623:35 UTC1h ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Thu 29 Oct 202622:47 UTC2h ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Thu 29 Oct 202622:36 UTC2h ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Thu 29 Oct 202621:35 UTC3h ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Thu 29 Oct 202621:10 UTC4h ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Thu 29 Oct 202620:04 UTC5h ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Thu 29 Oct 202619:41 UTC5h ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
Open the archive box: 10 earlier resets
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Thu 29 Oct 202619:28 UTC6h ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Thu 29 Oct 202618:45 UTC6h ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Thu 29 Oct 202617:12 UTC8h ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Thu 29 Oct 202616:33 UTC8h ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Thu 29 Oct 202616:21 UTC9h ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Thu 29 Oct 202615:17 UTC10h ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Thu 29 Oct 202614:20 UTC11h ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Thu 29 Oct 202612:50 UTC12h ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Thu 29 Oct 202612:07 UTC13h ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Thu 29 Oct 202611:31 UTC14h ago
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on sran' inc. | STAGING (main) mean?
You can see the tags sran' inc. | STAGING (main) publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1000 (Max players): Slot count: 1,000; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2636 (Protocol): The server runs game protocol 2636; matching it is required to join; cs169724 (Build): The game build is 169724; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include sran' inc. | STAGING (main)?
The Rust Server History lists that feature sran' inc. | STAGING (main) are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
The record
Does sran' inc. | STAGING (main) run smoothly?
25 server fps on average over the last 48 hours, never below 3. As many as 10,000 entities were in the world: buildings, deployables and the rest. Memory use peaked at 2,093 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does sran' inc. | STAGING (main) run?
The recorded build for sran' inc. | STAGING (main) is Rust network protocol 2636 and build 169724 on Windows. Steam updates your game for you; joining needs the same protocol.
Is sran' inc. | STAGING (main) online, and how reliable is it?
The live count shows sran' inc. | STAGING (main) online right now. Going by its reported uptime, it restarted about 15 minutes ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is sran' inc. | STAGING (main) located?
No region is published by sran' inc. | STAGING (main). Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 80.242.59.137:35500 as the address.
Wipe record
What is the wipe schedule on sran' inc. | STAGING (main)?
A new world is made every few hours on sran' inc. | STAGING (main), none of which counts as a wipe; the server keeps no wipe schedule.
Population
How does sran' inc. | STAGING (main) rank against other Rust servers?
The last seven days of player hours place sran' inc. | STAGING (main) at #11,709, among the top 53% of all ranked servers.
How busy is sran' inc. | STAGING (main)?
Against 1,000 slots, sran' inc. | STAGING (main) records 0 players right now. The seven-day average stands at 0 players; the peak is 1. An average of 1 players at 07:00 UTC made that the busiest hour of the last 48.
Map and rules
What are the rules and settings on sran' inc. | STAGING (main)?
The name of sran' inc. | STAGING (main) carries no gather rate. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Carbon. VAC from Valve is switched on.
Which map does sran' inc. | STAGING (main) run?
Generated by the game at size 4,500 with seed 125252, the map on sran' inc. | STAGING (main) is procedural. One size and seed produce one map, which RustMaps can show you from this page. Under map name, the entry reads: SRAN MAP.
Join record
How do I join sran' inc. | STAGING (main)?
Press F1 in Rust to open the console, then enter client.connect 80.242.59.137:35500 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. You will find its website at https://discord.com/invite/sran.
The label explained
Server tags
What each tag this server publishes means.
Published as mp1000,ptrak,$r?,v2636,gmrust,cs169724,ts8,^z,^y
Game
gmrust
mp1000
ts8
v2636
cs169724
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.