Open every day, at every hour Admission free 11,757 servers and 64,357 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,986Acc. 2026.15986

Dackelclub

Rust server · in the archive since 6 October 2026

Offline 80.140.177.235:28015 checked 22d ago

To visit
Players now 0/ 7
0% full
7-day average0peak –
Rank#15,986top 71%
Last wipe23d agoTue 6 Oct, 06:23 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Dackelclub mean?

You can see the tags Dackelclub publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp7 (Max players): 7 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Dackelclub?

The Rust Server History lists that feature Dackelclub are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The record

Which version of Rust does Dackelclub run?

The recorded build for Dackelclub is Rust network protocol 2634 and build 166652 on Windows. The protocol must match to join, and Steam handles that update.

Is Dackelclub online, and how reliable is it?

The record shows Dackelclub offline at this moment, last seen 22 days 16 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 6 October 2026 is when Rust Server History first saw it.

Where is Dackelclub located?

There is no region published by Dackelclub. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 80.140.177.235:28015 as the address.

Wipe history

What is the wipe schedule on Dackelclub?

Its rhythm is not yet clear: too few of Dackelclub's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 23 days 5 hours ago, the current world is what it runs now.

Player record

How does Dackelclub rank against other Rust servers?

Player hours over the last seven days put Dackelclub at #15,986: a place in the top 71% of all ranked servers.

How busy is Dackelclub?

No current count exists for Dackelclub; it was last seen 22 days 16 hours ago.

Rules, map

What are the rules and settings on Dackelclub?

You will not find a gather rate in the name of Dackelclub. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. The Community section of the server browser carries it. VAC from Valve is switched on.

Which map does Dackelclub run?

The game generates the map on Dackelclub, which is procedural.

Joining the server

How do I join Dackelclub?

Entering client.connect 80.140.177.235:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp7,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp7
Max players 7 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs166652
Build This server runs game build 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.