Open every day, at every hour Admission free 11,803 servers and 69,659 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 7,844Acc. 2026.7844

<oddball

Rust server · in the archive since 10 October 2026

Offline 80.0.186.84:28015 checked 34m ago

moddedoxidepve
To visit
Players now 1/ 10
10% full
7-day average1peak 1
Rank#7,844top 35%
Last wipe2d agoSun 25 Oct, 15:27 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 21:40 UTCAll times UTC.

The record of each wipe

  1. Sun 25 Oct 202615:27 UTC2d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k10 Oct13 Oct17 Oct20 Oct24 Oct27 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on <oddball mean?

You can see the tags <oddball publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include <oddball?

These Rust Server History lists include <oddball: Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server entry

Which version of Rust does <oddball run?

Rust network protocol 2635 and build 168909 is the build <oddball runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is <oddball online, and how reliable is it?

The record shows <oddball offline at this moment, last seen 34 minutes ago. It was up for 15 of 168 hours in the last 7 full days, 9% of the time. The first sighting by Rust Server History was on 10 October 2026.

Where is <oddball located?

You will find no region published by <oddball. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 80.0.186.84:28015 as the address.

Wipe record

What does wipe day look like on <oddball?

1 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on <oddball?

Its rhythm is not yet clear: too few of <oddball's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 2 days 6 hours ago its current world was made.

Player counts

How does <oddball rank against other Rust servers?

Over seven days of player hours, <oddball ranks #7,844, inside the top 35% of all ranked servers.

How busy is <oddball?

<oddball is offline at present, having last been seen 34 minutes ago. A seven-day average of 1 players is recorded, with a peak of 1.

Rules and settings

What are the rules and settings on <oddball?

The name of <oddball carries no gather rate. No group may exceed 8 players, the default set by the game. pve is the game mode, fighting other players is excluded. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does <oddball run?

A procedural map of size 4,500 with seed 465223350 is what <oddball runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Join record

How do I join <oddball?

Entering client.connect 80.0.186.84:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.